Removed TileSystem class, and added support for TerrainTile's automatically

registering and unregistering themseles with the enclosing Terrain node.
This commit is contained in:
Robert Osfield
2008-03-27 13:21:36 +00:00
parent 31bc0dd9e3
commit 2567b810cf
10 changed files with 147 additions and 145 deletions

View File

@@ -13,7 +13,6 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/TerrainTile
${HEADER_PATH}/TerrainTechnique
${HEADER_PATH}/Terrain
${HEADER_PATH}/TileSystem
${HEADER_PATH}/GeometryTechnique
${HEADER_PATH}/ValidDataOperator
${HEADER_PATH}/Version
@@ -28,7 +27,6 @@ ADD_LIBRARY(${LIB_NAME}
TerrainTile.cpp
TerrainTechnique.cpp
Terrain.cpp
TileSystem.cpp
GeometryTechnique.cpp
Version.cpp
)

View File

@@ -22,6 +22,15 @@ Terrain::Terrain()
Terrain::~Terrain()
{
for(TerrainTileSet::iterator itr = _terrainTileSet.begin();
itr != _terrainTileSet.end();
++itr)
{
const_cast<TerrainTile*>(*itr)->_terrain = 0;
}
_terrainTileSet.clear();
_terrainTileMap.clear();
}
Terrain::Terrain(const Terrain& ts, const osg::CopyOp& copyop)
@@ -32,3 +41,47 @@ void Terrain::traverse(osg::NodeVisitor& nv)
{
Group::traverse(nv);
}
TerrainTile* Terrain::getTile(const TileID& tileID)
{
TerrainTileMap::iterator itr = _terrainTileMap.find(tileID);
if (itr != _terrainTileMap.end()) return 0;
return itr->second;
}
const TerrainTile* Terrain::getTile(const TileID& tileID) const
{
TerrainTileMap::const_iterator itr = _terrainTileMap.find(tileID);
if (itr != _terrainTileMap.end()) return 0;
return itr->second;
}
void Terrain::registerTerrainTile(TerrainTile* tile)
{
if (!tile) return;
if (tile->getTileID().valid())
{
_terrainTileMap[tile->getTileID()] = tile;
}
_terrainTileSet.insert(tile);
osg::notify(osg::INFO)<<"Terrain::registerTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<std::endl;
}
void Terrain::unregisterTerrainTile(TerrainTile* tile)
{
if (!tile) return;
if (tile->getTileID().valid())
{
_terrainTileMap.erase(tile->getTileID());
}
_terrainTileSet.erase(tile);
osg::notify(osg::INFO)<<"Terrain::unregisterTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<std::endl;
}

View File

@@ -45,8 +45,32 @@ TerrainTile::TerrainTile(const TerrainTile& terrain,const osg::CopyOp& copyop):
TerrainTile::~TerrainTile()
{
if (_terrain) setTerrain(0);
}
void TerrainTile::setTerrain(Terrain* ts)
{
if (_terrain == ts) return;
if (_terrain) _terrain->unregisterTerrainTile(this);
_terrain = ts;
if (_terrain) _terrain->registerTerrainTile(this);
}
void TerrainTile::setTileID(const TileID& tileID)
{
if (_tileID == tileID) return;
if (_terrain) _terrain->unregisterTerrainTile(this);
_tileID = tileID;
if (_terrain) _terrain->registerTerrainTile(this);
}
void TerrainTile::traverse(osg::NodeVisitor& nv)
{
if (!_hasBeenTraversal)
@@ -64,7 +88,7 @@ void TerrainTile::traverse(osg::NodeVisitor& nv)
if (ts)
{
osg::notify(osg::INFO)<<"Assigning terrain system "<<ts<<std::endl;
_terrain = ts;
setTerrain(ts);
}
}
}

View File

@@ -1,29 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/TileSystem>
using namespace osgTerrain;
TileSystem::TileSystem()
{
}
TileSystem::TileSystem(const TileSystem& tileSystem,const osg::CopyOp& copyop):
osg::Object(tileSystem)
{
}
TileSystem::~TileSystem()
{
}

View File

@@ -15,6 +15,7 @@
#include <osg/Object>
#include <osgTerrain/Terrain>
#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/TerrainTile>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
@@ -84,6 +85,28 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain)
__C5_TerrainTechnique_P1__getTerrainTechnique,
"Get the const TerrainTechnique. ",
"");
I_Method1(osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID,
Properties::NON_VIRTUAL,
__TerrainTile_P1__getTile__C5_TileID_R1,
"Get the TerrainTile for a given TileID. ",
"");
I_Method1(const osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID,
Properties::NON_VIRTUAL,
__C5_TerrainTile_P1__getTile__C5_TileID_R1,
"Get the const TerrainTile for a given TileID. ",
"");
I_ProtectedMethod1(void, registerTerrainTile, IN, osgTerrain::TerrainTile *, tile,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__registerTerrainTile__TerrainTile_P1,
"",
"");
I_ProtectedMethod1(void, unregisterTerrainTile, IN, osgTerrain::TerrainTile *, tile,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__unregisterTerrainTile__TerrainTile_P1,
"",
"");
I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique,
__TerrainTechnique_P1__getTerrainTechnique,
__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1);

View File

@@ -96,12 +96,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTile)
I_Method1(void, setTileID, IN, const osgTerrain::TileID &, tileID,
Properties::NON_VIRTUAL,
__void__setTileID__C5_TileID_R1,
"",
"");
"Set the TileID (layer, x,y) of the TerrainTile. ",
"The TileID is used so it can be located by its neighbours via the enclosing Terrain node that manages a map of TileID to TerraiTiles. ");
I_Method0(const osgTerrain::TileID &, getTileID,
Properties::NON_VIRTUAL,
__C5_TileID_R1__getTileID,
"",
"Get the TileID (layer, x,y) of the TerrainTile. ",
"");
I_Method1(void, setTerrainTechnique, IN, osgTerrain::TerrainTechnique *, TerrainTechnique,
Properties::NON_VIRTUAL,
@@ -232,6 +232,11 @@ BEGIN_VALUE_REFLECTOR(osgTerrain::TileID)
____TileID__int__int__int,
"",
"");
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__bool__valid,
"",
"");
I_PublicMemberProperty(int, layer);
I_PublicMemberProperty(int, x);
I_PublicMemberProperty(int, y);

View File

@@ -1,61 +0,0 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osgTerrain/TileSystem>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgTerrain::TileSystem)
I_DeclaringFile("osgTerrain/TileSystem");
I_BaseType(osg::Object);
I_Constructor0(____TileSystem,
"",
"");
I_ConstructorWithDefaults2(IN, const osgTerrain::TileSystem &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TileSystem__C5_TileSystem_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
END_REFLECTOR