diff --git a/examples/osgspacewarp/GNUmakefile b/examples/osgspacewarp/GNUmakefile new file mode 100644 index 000000000..c5d46abb6 --- /dev/null +++ b/examples/osgspacewarp/GNUmakefile @@ -0,0 +1,18 @@ +TOPDIR = ../.. +include $(TOPDIR)/Make/makedefs + +CXXFILES =\ + osgspacewarp.cpp\ + +LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS) + +INSTFILES = \ + $(CXXFILES)\ + GNUmakefile.inst=GNUmakefile + +EXEC = osgspacewarp + +INC += $(X_INC) + +include $(TOPDIR)/Make/makerules + diff --git a/examples/osgspacewarp/GNUmakefile.inst b/examples/osgspacewarp/GNUmakefile.inst new file mode 100644 index 000000000..f80aeed93 --- /dev/null +++ b/examples/osgspacewarp/GNUmakefile.inst @@ -0,0 +1,13 @@ +TOPDIR = ../.. +include $(TOPDIR)/Make/makedefs + +CXXFILES =\ + osgspacewarp.cpp\ + +LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS) + +EXEC = osgspacewarp + +INC += $(X_INC) + +include $(TOPDIR)/Make/makerules diff --git a/examples/osgspacewarp/osgspacewarp.cpp b/examples/osgspacewarp/osgspacewarp.cpp new file mode 100644 index 000000000..296643345 --- /dev/null +++ b/examples/osgspacewarp/osgspacewarp.cpp @@ -0,0 +1,194 @@ +/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield + * + * This application is open source and may be redistributed and/or modified + * freely and without restriction, both in commericial and non commericial applications, + * as long as this copyright notice is maintained. + * + * This application is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +*/ + +#include +#include + +#include +#include +#include + +float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; } + + +struct DrawCallback : public osg::Drawable::DrawCallback +{ + + DrawCallback(): + _firstTime(true) {} + + virtual void drawImplementation(osg::State& state,const osg::Drawable* drawable) const + { + + if (!_firstTime) + { + _previousModelViewMatrix = _currentModelViewMatrix; + _currentModelViewMatrix = state.getModelViewMatrix(); + _inverseModelViewMatrix.invert(_currentModelViewMatrix); + + osg::Matrix T(_previousModelViewMatrix*_inverseModelViewMatrix); + + osg::Geometry* geometry = dynamic_cast(const_cast(drawable)); + osg::Vec3Array* vertices = dynamic_cast(geometry->getVertexArray()); + for(unsigned int i=0;i+1size();i+=2) + { + (*vertices)[i+1] = (*vertices)[i]*T; + } + } + else + { + _currentModelViewMatrix = state.getModelViewMatrix(); + } + + _firstTime = false; + + drawable->drawImplementation(state); + } + + mutable bool _firstTime; + mutable osg::Matrix _currentModelViewMatrix; + mutable osg::Matrix _inverseModelViewMatrix; + mutable osg::Matrix _previousModelViewMatrix; +}; + + + + +osg::Node* createScene(unsigned int noStars) +{ + + osg::Geometry* geometry = new osg::Geometry; + + // set up vertices + osg::Vec3Array* vertices = new osg::Vec3Array(noStars*2); + geometry->setVertexArray(vertices); + + float min = -1.0f; + float max = 1.0f; + unsigned int j = 0; + unsigned int i = 0; + for(i=0;isetColorArray(colours); + geometry->setColorBinding(osg::Geometry::BIND_OVERALL); + (*colours)[0].set(1.0f,1.0f,1.0f,1.0f); + + // set up the primitive set to draw lines + geometry->addPrimitiveSet(new osg::DrawArrays(GL_LINES,0,noStars*2)); + + // set up the points for the stars. + osg::DrawElementsUShort* points = new osg::DrawElementsUShort(GL_POINTS,noStars); + geometry->addPrimitiveSet(points); + for(i=0;isetUseDisplayList(false); + geometry->setDrawCallback(new DrawCallback); + + osg::Geode* geode = new osg::Geode; + geode->addDrawable(geometry); + + osg::Group* group = new osg::Group; + group->addChild(geode); + + return group; +} + +int main( int argc, char **argv ) +{ + + // use an ArgumentParser object to manage the program arguments. + osg::ArgumentParser arguments(&argc,argv); + + // set up the usage document, in case we need to print out how to use this program. + arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); + arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models."); + arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); + arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); + + + // construct the viewer. + osgProducer::Viewer viewer(arguments); + + // set up the value with sensible default event handlers. + viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); + + // get details on keyboard and mouse bindings used by the viewer. + viewer.getUsage(*arguments.getApplicationUsage()); + + // if user request help write it out to cout. + if (arguments.read("-h") || arguments.read("--help")) + { + arguments.getApplicationUsage()->write(std::cout); + return 1; + } + + // report any errors if they have occured when parsing the program aguments. + if (arguments.errors()) + { + arguments.writeErrorMessages(std::cout); + return 1; + } + + + // read the scene from the list of file specified commandline args. + osg::ref_ptr loadedModel = createScene(50000); + + // if no model has been successfully loaded report failure. + if (!loadedModel) + { + std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; + return 1; + } + + // any option left unread are converted into errors to write out later. + arguments.reportRemainingOptionsAsUnrecognized(); + + // report any errors if they have occured when parsing the program aguments. + if (arguments.errors()) + { + arguments.writeErrorMessages(std::cout); + } + + // set the scene to render + viewer.setSceneData(loadedModel.get()); + + // create the windows and run the threads. + viewer.realize(); + + while( !viewer.done() ) + { + // wait for all cull and draw threads to complete. + viewer.sync(); + + // update the scene by traversing it with the the update visitor which will + // call all node update callbacks and animations. + viewer.update(); + + // fire off the cull and draw traversals of the scene. + viewer.frame(); + + } + + // wait for all cull and draw threads to complete before exit. + viewer.sync(); + + return 0; +} +