Changed new ViewDependentShadowMap to default to a perspective shadow map with automatic detection of a spot light/perspetive light projection
matrix to prevent inappropriate usage of perspective shadow map.
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@@ -148,9 +148,8 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
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enum ShadowMapProjectionHint
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{
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STANDARD_SHADOW_MAP,
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PERSPECTIVE_SHADOW_MAP,
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LIGHT_SPACE_PERSPECTIVE_SHADOW_MAP
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ORTHOGRAPHIC_SHADOW_MAP,
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PERSPECTIVE_SHADOW_MAP
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};
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void setShadowMapProjectionHint(ShadowMapProjectionHint hint) { _shadowMapProjectionHint = hint; }
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@@ -158,12 +157,7 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
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virtual bool computeShadowCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
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virtual bool standardShadowMapCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
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virtual bool perspectiveShadowMapCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
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virtual bool lightSpacePerspectiveShadowMapCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
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virtual bool adjustPerspectiveShadowMapCameraSettings(osgUtil::RenderStage* renderStage, Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
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virtual bool assignTexGenSettings(osgUtil::CullVisitor* cv, osg::Camera* camera, unsigned int textureUnit, osg::TexGen* texgen);
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