Added cube and hull rendering support
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@@ -19,22 +19,6 @@
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namespace osgVolume {
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/** Container for render to texture objects used when doing multi-pass volume rendering techniques.*/
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struct OSGVOLUME_EXPORT MultipassTileData : public TileData
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{
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MultipassTileData(osgUtil::CullVisitor* cv);
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virtual void update(osgUtil::CullVisitor* cv);
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osg::ref_ptr<osg::Texture2D> frontFaceDepthTexture;
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osg::ref_ptr<osg::Camera> frontFaceRttCamera;
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osg::ref_ptr<osg::Texture2D> backFaceDepthTexture;
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osg::ref_ptr<osg::Camera> backFaceRttCamera;
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osg::ref_ptr<osg::Uniform> texgenUniform;
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};
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class OSGVOLUME_EXPORT MultipassTechnique : public VolumeTechnique
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@@ -61,9 +45,40 @@ class OSGVOLUME_EXPORT MultipassTechnique : public VolumeTechnique
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/** Traverse the terrain subgraph.*/
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virtual void traverse(osg::NodeVisitor& nv);
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enum RenderingMode
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{
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CUBE,
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HULL,
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CUBE_AND_HULL
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};
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RenderingMode computeRenderingMode();
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/** Container for render to texture objects used when doing multi-pass volume rendering techniques.*/
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struct OSGVOLUME_EXPORT MultipassTileData : public TileData
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{
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MultipassTileData(osgUtil::CullVisitor* cv, MultipassTechnique* mpt);
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virtual void update(osgUtil::CullVisitor* cv);
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void setUp(osg::ref_ptr<osg::Camera>& camera, osg::ref_ptr<osg::Texture2D>& texture2D, int width, int height);
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osg::observer_ptr<MultipassTechnique> multipassTechnique;
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RenderingMode currentRenderingMode;
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osg::ref_ptr<osg::Texture2D> frontFaceDepthTexture;
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osg::ref_ptr<osg::Camera> frontFaceRttCamera;
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osg::ref_ptr<osg::Texture2D> backFaceDepthTexture;
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osg::ref_ptr<osg::Camera> backFaceRttCamera;
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osg::ref_ptr<osg::Uniform> texgenUniform;
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};
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/** Called from VolumeScene to create the TileData container when a multi-pass technique is being used.
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* The TileData container caches any render to texture objects that are required. */
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virtual TileData* createTileData(osgUtil::CullVisitor* cv) { return new MultipassTileData(cv); }
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virtual TileData* createTileData(osgUtil::CullVisitor* cv) { return new MultipassTileData(cv, this); }
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protected:
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@@ -83,12 +98,14 @@ class OSGVOLUME_EXPORT MultipassTechnique : public VolumeTechnique
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enum ShaderMask
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{
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BACK_SHADERS = 1,
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STANDARD_SHADERS = 2,
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LIT_SHADERS = 4,
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ISO_SHADERS = 8,
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MIP_SHADERS = 16,
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TF_SHADERS = 32
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CUBE_SHADERS = 1,
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HULL_SHADERS = 2,
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CUBE_AND_HULL_SHADERS = 4,
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STANDARD_SHADERS = 8,
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LIT_SHADERS = 16,
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ISO_SHADERS = 32,
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MIP_SHADERS = 64,
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TF_SHADERS = 128
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};
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typedef std::map<int, osg::ref_ptr<osg::StateSet> > StateSetMap;
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@@ -72,7 +72,7 @@ class OSGVOLUME_EXPORT VolumeTechnique : public osg::Object
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/** Called from VolumeScene to create the TileData container when a multi-pass technique is being used.
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* The TileData container caches any render to texture objects that are required. */
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virtual TileData* createTileData(osgUtil::CullVisitor* cv) { return 0; }
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virtual TileData* createTileData(osgUtil::CullVisitor* /*cv*/) { return 0; }
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protected:
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