Refactored the DotOsgWrapper support in osgDB::Registry so it's now provided by the osgDB::DeprecatedDotOsgWrapperManager.
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@@ -44,42 +44,42 @@ void Input::registerUniqueIDForObject(const std::string& uniqueID,osg::Object* o
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osg::Object* Input::readObjectOfType(const osg::Object& compObj)
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{
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return Registry::instance()->readObjectOfType(compObj,*this);
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readObjectOfType(compObj,*this);
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}
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osg::Object* Input::readObjectOfType(const basic_type_wrapper &btw)
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{
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return Registry::instance()->readObjectOfType(btw,*this);
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readObjectOfType(btw,*this);
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}
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osg::Object* Input::readObject()
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{
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return Registry::instance()->readObject(*this);
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readObject(*this);
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}
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osg::Image* Input::readImage()
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{
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return Registry::instance()->readImage(*this);
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readImage(*this);
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}
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osg::Drawable* Input::readDrawable()
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{
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return Registry::instance()->readDrawable(*this);
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readDrawable(*this);
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}
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osg::StateAttribute* Input::readStateAttribute()
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{
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return Registry::instance()->readStateAttribute(*this);
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readStateAttribute(*this);
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}
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osg::Uniform* Input::readUniform()
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{
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return Registry::instance()->readUniform(*this);
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readUniform(*this);
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}
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osg::Node* Input::readNode()
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{
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return Registry::instance()->readNode(*this);
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readNode(*this);
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}
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osg::Object* Input::readObject(const std::string& fileName)
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@@ -89,7 +89,7 @@ osg::Object* Input::readObject(const std::string& fileName)
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osg::Shader* Input::readShader()
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{
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return Registry::instance()->readShader(*this);
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return Registry::instance()->getDeprecatedDotOsgObjectWrapperManager()->readShader(*this);
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}
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osg::Image* Input::readImage(const std::string& fileName)
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