Replaced deprecated osg::Shader::reaDShaderFile()/loadShaderFromSource() usage
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@@ -200,15 +200,10 @@ public:
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ComputeNode()
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{
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const char* envOsgFilePath = getenv("OSG_FILE_PATH");
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std::stringstream computeshaderpath; computeshaderpath << envOsgFilePath << "/shaders/osgssboComputeShader.cs";
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_computeShaderSourcePath = computeshaderpath.str();
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std::stringstream vertexshaderpath; vertexshaderpath << envOsgFilePath << "/shaders/osgssboVertexShader.vs";
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_vertexShaderSourcePath = vertexshaderpath.str();
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std::stringstream geometryshaderpath; geometryshaderpath << envOsgFilePath << "/shaders/osgssboGeometryShader.gs";
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_geometryShaderSourcePath = geometryshaderpath.str();
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std::stringstream fragmentshaderpath; fragmentshaderpath << envOsgFilePath << "/shaders/osgssboFragmentShader.fs";
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_fragmentShaderSourcePath = fragmentshaderpath.str();
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_computeShaderSourcePath = "shaders/osgssboComputeShader.cs";
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_vertexShaderSourcePath = "shaders/osgssboVertexShader.vs";
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_geometryShaderSourcePath = "shaders/osgssboGeometryShader.gs";
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_fragmentShaderSourcePath = "shaders/osgssboFragmentShader.fs";
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}
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};
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@@ -243,7 +238,7 @@ public:
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if (_computeNode->_computeShader.valid())
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{
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runningSource = _computeNode->_computeShader->getShaderSource();
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reloadedshader = osg::Shader::readShaderFile(osg::Shader::COMPUTE, _computeNode->_computeShaderSourcePath);
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reloadedshader = osgDB::readRefShaderFile(osg::Shader::COMPUTE, _computeNode->_computeShaderSourcePath);
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reloadedstring = reloadedshader->getShaderSource();
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if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
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@@ -258,7 +253,7 @@ public:
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{
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runningSource = _computeNode->_vertexShader->getShaderSource();
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reloadedshader = osg::Shader::readShaderFile(osg::Shader::VERTEX, _computeNode->_vertexShaderSourcePath);
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reloadedshader = osgDB::readRefShaderFile(osg::Shader::VERTEX, _computeNode->_vertexShaderSourcePath);
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reloadedstring = reloadedshader->getShaderSource();
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if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
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@@ -274,7 +269,7 @@ public:
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if (_computeNode->_geometryShader.valid())
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{
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runningSource = _computeNode->_geometryShader->getShaderSource();
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reloadedshader = osg::Shader::readShaderFile(osg::Shader::GEOMETRY, _computeNode->_geometryShaderSourcePath);
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reloadedshader = osgDB::readRefShaderFile(osg::Shader::GEOMETRY, _computeNode->_geometryShaderSourcePath);
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reloadedstring = reloadedshader->getShaderSource();
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if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
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@@ -288,7 +283,7 @@ public:
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if (_computeNode->_fragmentShader.valid())
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{
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runningSource = _computeNode->_fragmentShader->getShaderSource();
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reloadedshader = osg::Shader::readShaderFile(osg::Shader::FRAGMENT, _computeNode->_fragmentShaderSourcePath);
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reloadedshader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, _computeNode->_fragmentShaderSourcePath);
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reloadedstring = reloadedshader->getShaderSource();
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if (!osgDB::equalCaseInsensitive(runningSource.c_str(), reloadedstring.c_str()))
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@@ -517,13 +512,13 @@ void ComputeNode::addComputationResultsRenderTree()
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_computationResultsRenderProgram = new osg::Program;
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_vertexShader = osg::Shader::readShaderFile(osg::Shader::VERTEX, _vertexShaderSourcePath);
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_vertexShader = osgDB::readRefShaderFile(osg::Shader::VERTEX, _vertexShaderSourcePath);
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_computationResultsRenderProgram->addShader(_vertexShader.get());
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_geometryShader = osg::Shader::readShaderFile(osg::Shader::GEOMETRY, _geometryShaderSourcePath);
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_geometryShader = osgDB::readRefShaderFile(osg::Shader::GEOMETRY, _geometryShaderSourcePath);
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_computationResultsRenderProgram->addShader(_geometryShader.get());
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_fragmentShader = osg::Shader::readShaderFile(osg::Shader::FRAGMENT, _fragmentShaderSourcePath);
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_fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, _fragmentShaderSourcePath);
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_computationResultsRenderProgram->addShader(_fragmentShader.get());
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@@ -628,7 +623,7 @@ void ComputeNode::initComputingSetup()
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_computeProgram = new osg::Program;
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_computeProgram->setComputeGroups((NUM_ELEMENTS_X / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_X / WORK_GROUP_SIZE), (NUM_ELEMENTS_Y / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_Y / WORK_GROUP_SIZE), 1);
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_computeShader = osg::Shader::readShaderFile(osg::Shader::COMPUTE, _computeShaderSourcePath);
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_computeShader = osgDB::readRefShaderFile(osg::Shader::COMPUTE, _computeShaderSourcePath);
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_computeProgram->addShader(_computeShader.get());
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setDataVariance(osg::Object::DYNAMIC);
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