Replaced deprecated osg::Shader::reaDShaderFile()/loadShaderFromSource() usage
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@@ -19,7 +19,7 @@
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*/
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#include "StereoMultipass.h"
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#include <osgDB/FileUtils>
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#include <osgDB/ReadFile>
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#include <iostream>
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SubtractPass::SubtractPass(osg::TextureRectangle *left_tex,
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@@ -132,8 +132,12 @@ void SubtractPass::createOutputTextures()
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void SubtractPass::setShader(std::string filename)
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{
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osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT );
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fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename));
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osg::ref_ptr<osg::Shader> fshader = osgDB::readRefShaderFile( osg::Shader::FRAGMENT, filename);
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if (!fshader)
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{
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OSG_NOTICE<<"Warning: could not file shader file : "<<filename<<std::endl;
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return;
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}
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_FragmentProgram = 0;
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_FragmentProgram = new osg::Program;
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@@ -259,8 +263,12 @@ void AggregatePass::setupCamera()
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void AggregatePass::setShader(std::string filename)
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{
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osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT );
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fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename));
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osg::ref_ptr<osg::Shader> fshader = osgDB::readRefShaderFile( osg::Shader::FRAGMENT, filename);
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if (!fshader)
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{
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OSG_NOTICE<<"Warning: could not file shader file : "<<filename<<std::endl;
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return;
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}
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_FragmentProgram = 0;
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_FragmentProgram = new osg::Program;
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@@ -375,8 +383,12 @@ void SelectPass::createOutputTextures()
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void SelectPass::setShader(std::string filename)
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{
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osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT );
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fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename));
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osg::ref_ptr<osg::Shader> fshader = osgDB::readRefShaderFile( osg::Shader::FRAGMENT, filename);
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if (!fshader)
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{
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OSG_NOTICE<<"Warning: could not file shader file : "<<filename<<std::endl;
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return;
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}
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_FragmentProgram = 0;
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_FragmentProgram = new osg::Program;
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@@ -524,8 +536,12 @@ void StereoMultipass::createOutputTextures()
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void StereoMultipass::setShader(std::string filename)
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{
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osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT );
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fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename));
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osg::ref_ptr<osg::Shader> fshader = osgDB::readRefShaderFile( osg::Shader::FRAGMENT, filename);
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if (!fshader)
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{
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OSG_NOTICE<<"Warning: could not file shader file : "<<filename<<std::endl;
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return;
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}
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_FragmentProgram = 0;
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_FragmentProgram = new osg::Program;
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