Removed old multipass implemenmtations of backdrops as effect is now fully implememted in shaders
This commit is contained in:
@@ -380,18 +380,14 @@ void Text::addGlyphQuad(Glyph* glyph, const osg::Vec2& minc, const osg::Vec2& ma
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glyphquad._glyphs.push_back(glyph);
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osg::DrawElements* primitives = 0;
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if (glyphquad._primitives.empty())
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osg::DrawElements* primitives = glyphquad._primitives.get();
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if (!primitives)
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{
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unsigned int maxIndices = _text.size()*4;
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if (maxIndices>=16384) primitives = new osg::DrawElementsUInt(GL_TRIANGLES);
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else primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
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primitives->setBufferObject(_ebo.get());
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glyphquad._primitives.push_back(primitives);
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}
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else
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{
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primitives = glyphquad._primitives[0].get();
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glyphquad._primitives = primitives;
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}
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@@ -431,25 +427,18 @@ void Text::computeGlyphRepresentation()
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if (!_texcoords) { _texcoords = new osg::Vec2Array(osg::Array::BIND_PER_VERTEX); _texcoords->setBufferObject(_vbo.get()); }
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else _texcoords->clear();
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#if 0
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_textureGlyphQuadMap.clear();
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#else
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for(TextureGlyphQuadMap::iterator itr = _textureGlyphQuadMap.begin();
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itr != _textureGlyphQuadMap.end();
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++itr)
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{
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GlyphQuads& glyphquads = itr->second;
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glyphquads._glyphs.clear();
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for(Primitives::iterator pitr = glyphquads._primitives.begin();
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pitr != glyphquads._primitives.end();
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++pitr)
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if (glyphquads._primitives.valid())
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{
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(*pitr)->resizeElements(0);
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(*pitr)->dirty();
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glyphquads._primitives->resizeElements(0);
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glyphquads._primitives->dirty();
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}
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}
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#endif
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_lineCount = 0;
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@@ -774,153 +763,10 @@ void Text::computePositionsImplementation()
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{
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TextBase::computePositionsImplementation();
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computeBackdropPositions();
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computeBackdropBoundingBox();
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computeBoundingBoxMargin();
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}
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// Presumes the atc matrix is already up-to-date
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void Text::computeBackdropPositions()
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{
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if(_backdropType == NONE || _backdropImplementation == USE_SHADERS)
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{
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return;
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}
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float avg_width = 0.0f;
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float avg_height = 0.0f;
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// FIXME: OPTIMIZE: This function produces the same value regardless of contextID.
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// Since we tend to loop over contextID, we should cache this value some how
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// instead of recomputing it each time.
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bool is_valid_size = computeAverageGlyphWidthAndHeight(avg_width, avg_height);
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if (!is_valid_size) return;
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unsigned int backdrop_index;
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unsigned int max_backdrop_index;
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if(_backdropType == OUTLINE)
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{
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// For outline, we want to draw the in every direction
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backdrop_index = 1;
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max_backdrop_index = backdrop_index+8;
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}
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else
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{
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// Yes, this may seem a little strange,
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// but since the code is using references,
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// I would have to duplicate the following code twice
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// for each part of the if/else because I can't
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// declare a reference without setting it immediately
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// and it wouldn't survive the scope.
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// So it happens that the _backdropType value matches
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// the index in the array I want to store the coordinates
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// in. So I'll just setup the for-loop so it only does
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// the one direction I'm interested in.
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backdrop_index = _backdropType+1;
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max_backdrop_index = backdrop_index+1;
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}
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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float horizontal_shift_direction;
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float vertical_shift_direction;
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switch(backdrop_index-1)
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{
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case DROP_SHADOW_BOTTOM_RIGHT:
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{
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horizontal_shift_direction = 1.0f;
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vertical_shift_direction = -1.0f;
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break;
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}
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case DROP_SHADOW_CENTER_RIGHT:
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{
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horizontal_shift_direction = 1.0f;
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vertical_shift_direction = 0.0f;
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break;
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}
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case DROP_SHADOW_TOP_RIGHT:
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{
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horizontal_shift_direction = 1.0f;
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vertical_shift_direction = 1.0f;
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break;
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}
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case DROP_SHADOW_BOTTOM_CENTER:
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{
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horizontal_shift_direction = 0.0f;
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vertical_shift_direction = -1.0f;
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break;
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}
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case DROP_SHADOW_TOP_CENTER:
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{
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horizontal_shift_direction = 0.0f;
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vertical_shift_direction = 1.0f;
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break;
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}
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case DROP_SHADOW_BOTTOM_LEFT:
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{
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horizontal_shift_direction = -1.0f;
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vertical_shift_direction = -1.0f;
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break;
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}
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case DROP_SHADOW_CENTER_LEFT:
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{
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horizontal_shift_direction = -1.0f;
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vertical_shift_direction = 0.0f;
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break;
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}
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case DROP_SHADOW_TOP_LEFT:
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{
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horizontal_shift_direction = -1.0f;
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vertical_shift_direction = 1.0f;
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break;
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}
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default: // error
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{
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horizontal_shift_direction = 1.0f;
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vertical_shift_direction = -1.0f;
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}
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}
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// now apply matrix to the glyphs.
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for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
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titr!=_textureGlyphQuadMap.end();
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++titr)
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{
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GlyphQuads& glyphquad = titr->second;
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osg::DrawElements* src_primitives = glyphquad._primitives[0].get();
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for(unsigned int i=glyphquad._primitives.size(); i<=backdrop_index; ++i)
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{
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osg::DrawElementsUShort* dst_primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
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dst_primitives->setBufferObject(src_primitives->getBufferObject());
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glyphquad._primitives.push_back(dst_primitives);
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}
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osg::DrawElements* dst_primitives = glyphquad._primitives[backdrop_index].get();
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dst_primitives->resizeElements(0);
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unsigned int numCoords = src_primitives->getNumIndices();
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Coords& src_coords = _coords;
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TexCoords& src_texcoords = _texcoords;
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Coords& dst_coords = _coords;
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TexCoords& dst_texcoords = _texcoords;
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for(unsigned int i=0;i<numCoords;++i)
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{
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unsigned int si = (*src_primitives).getElement(i);
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osg::Vec3 v(horizontal_shift_direction * _backdropHorizontalOffset * avg_width + (*src_coords)[si].x(), vertical_shift_direction * _backdropVerticalOffset * avg_height + (*src_coords)[si].y(), 0.0f);
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unsigned int di = dst_coords->size();
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(*dst_primitives).addElement(di);
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(*dst_coords).push_back(v);
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(*dst_texcoords).push_back((*src_texcoords)[si]);
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}
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}
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}
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}
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// This method adjusts the bounding box to account for the expanded area caused by the backdrop.
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// This assumes that the bounding box has already been computed for the text without the backdrop.
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void Text::computeBackdropBoundingBox()
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@@ -1269,7 +1115,6 @@ void Text::drawImplementationSinglePass(osg::State& state, const osg::Vec4& colo
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}
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if (_drawMode & TEXT)
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// if (false)
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{
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for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
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titr!=_textureGlyphQuadMap.end();
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@@ -1280,39 +1125,6 @@ void Text::drawImplementationSinglePass(osg::State& state, const osg::Vec4& colo
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const GlyphQuads& glyphquad = titr->second;
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if(_backdropType != NONE)
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{
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if (_backdropImplementation != USE_SHADERS)
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{
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unsigned int backdrop_index;
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unsigned int max_backdrop_index;
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if(_backdropType == OUTLINE)
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{
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backdrop_index = 1;
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max_backdrop_index = backdrop_index+8;
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}
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else
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{
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backdrop_index = _backdropType+1;
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max_backdrop_index = backdrop_index+1;
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}
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if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
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state.disableColorPointer();
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state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
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}
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}
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else
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{
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// OSG_NOTICE<<"Using shaders for backdrop"<<std::endl;
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}
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}
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if(_colorGradientMode == SOLID)
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{
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vas->disableColorArray(state);
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@@ -1326,7 +1138,7 @@ void Text::drawImplementationSinglePass(osg::State& state, const osg::Vec4& colo
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}
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}
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glyphquad._primitives[0]->draw(state, usingVertexBufferObjects);
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glyphquad._primitives->draw(state, usingVertexBufferObjects);
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}
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}
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}
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@@ -1374,9 +1186,6 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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vas->applyDisablingOfVertexAttributes(state);
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}
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#if 0
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drawImplementationSinglePass(state, colorMultiplier);
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#else
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glDepthMask(GL_FALSE);
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drawImplementationSinglePass(state, colorMultiplier);
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@@ -1393,7 +1202,6 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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}
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state.haveAppliedAttribute(osg::StateAttribute::DEPTH);
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#endif
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if (usingVertexBufferObjects && !usingVertexArrayObjects)
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{
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@@ -1431,16 +1239,16 @@ void Text::accept(osg::PrimitiveFunctor& pf) const
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++titr)
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{
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const GlyphQuads& glyphquad = titr->second;
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if (!glyphquad._primitives.empty())
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if (glyphquad._primitives.valid())
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{
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const osg::DrawElementsUShort* drawElementsUShort = dynamic_cast<const osg::DrawElementsUShort*>(glyphquad._primitives[0].get());
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const osg::DrawElementsUShort* drawElementsUShort = dynamic_cast<const osg::DrawElementsUShort*>(glyphquad._primitives.get());
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if (drawElementsUShort)
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{
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pf.drawElements(GL_TRIANGLES, drawElementsUShort->size(), &(drawElementsUShort->front()));
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}
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else
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{
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const osg::DrawElementsUInt* drawElementsUInt = dynamic_cast<const osg::DrawElementsUInt*>(glyphquad._primitives[0].get());
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const osg::DrawElementsUInt* drawElementsUInt = dynamic_cast<const osg::DrawElementsUInt*>(glyphquad._primitives.get());
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if (drawElementsUInt)
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{
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pf.drawElements(GL_TRIANGLES, drawElementsUInt->size(), &(drawElementsUInt->front()));
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@@ -1563,20 +1371,10 @@ Text::GlyphQuads::GlyphQuads(const GlyphQuads&)
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void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
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{
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for(Primitives::iterator itr = _primitives.begin();
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itr != _primitives.end();
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++itr)
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{
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(*itr)->resizeGLObjectBuffers(maxSize);
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}
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if (_primitives.valid()) _primitives->resizeGLObjectBuffers(maxSize);
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}
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void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
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{
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for(Primitives::const_iterator itr = _primitives.begin();
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itr != _primitives.end();
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++itr)
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{
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(*itr)->releaseGLObjects(state);
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}
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if (_primitives.valid()) _primitives->releaseGLObjects(state);
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}
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