From Marco Jez, added support NVidia extension to imager formats.
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@@ -54,6 +54,33 @@
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#endif
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#ifndef GL_NV_texture_shader
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#define GL_HILO_NV 0x86F4
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#define GL_DSDT_NV 0x86F5
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#define GL_DSDT_MAG_NV 0x86F6
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#define GL_DSDT_MAG_VIB_NV 0x86F7
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#define GL_HILO16_NV 0x86F8
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#define GL_SIGNED_HILO_NV 0x86F9
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#define GL_SIGNED_HILO16_NV 0x86FA
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#define GL_SIGNED_RGBA_NV 0x86FB
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#define GL_SIGNED_RGBA8_NV 0x86FC
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#define GL_SIGNED_RGB_NV 0x86FE
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#define GL_SIGNED_RGB8_NV 0x86FF
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#define GL_SIGNED_LUMINANCE_NV 0x8701
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#define GL_SIGNED_LUMINANCE8_NV 0x8702
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#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
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#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
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#define GL_SIGNED_ALPHA_NV 0x8705
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#define GL_SIGNED_ALPHA8_NV 0x8706
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#define GL_SIGNED_INTENSITY_NV 0x8707
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#define GL_SIGNED_INTENSITY8_NV 0x8708
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#define GL_DSDT8_NV 0x8709
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#define GL_DSDT8_MAG8_NV 0x870A
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#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
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#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
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#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
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#endif
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#ifndef GL_MIRRORED_REPEAT_IBM
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#define GL_MIRRORED_REPEAT_IBM 0x8370
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#endif
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