2.8 branch: Bump version# to 2.8.5 and SO# to 74. Backport the Notify macro modifications and CMake variable to compile out notification.
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@@ -11,10 +11,11 @@
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_NOTIFY
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#define OSG_NOTIFY 1
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#ifndef OSG_NOTIFY_H
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#define OSG_NOTIFY_H 1
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#include <osg/Export>
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#include <osg/Referenced> // for NotifyHandler
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#include <ostream>
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@@ -23,8 +24,8 @@ namespace osg {
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/** Range of notify levels from DEBUG_FP through to FATAL, ALWAYS
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* is reserved for forcing the absorption of all messages. The
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* keywords are also used verbatim when specified by the environmental
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* variable OSGNOTIFYLEVEL. See documentation on osg::notify() for
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* further details.
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* variable OSGNOTIFYLEVEL or OSG_NOTIFY_LEVEL.
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* See documentation on osg::notify() for further details.
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*/
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enum NotifySeverity {
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ALWAYS=0,
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@@ -37,38 +38,108 @@ enum NotifySeverity {
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};
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/** set the notify level, overriding the default or the value set by
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* the environmental variable OSGNOTIFYLEVEL.
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* the environmental variable OSGNOTIFYLEVEL or OSG_NOTIFY_LEVEL.
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*/
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extern OSG_EXPORT void setNotifyLevel(NotifySeverity severity);
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/** get the notify level. */
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extern OSG_EXPORT NotifySeverity getNotifyLevel();
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/** is notification enabled, given the current setNotifyLevel() setting? */
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extern OSG_EXPORT bool isNotifyEnabled(NotifySeverity severity);
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/** initialize notify level. */
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extern OSG_EXPORT bool initNotifyLevel();
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#ifdef OSG_NOTIFY_DISABLED
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inline bool isNotifyEnabled(NotifySeverity) { return false; }
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#else
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/** is notification enabled, given the current setNotifyLevel() setting? */
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extern OSG_EXPORT bool isNotifyEnabled(NotifySeverity severity);
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#endif
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/** notify messaging function for providing fatal through to verbose
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* debugging messages. Level of messages sent to the console can
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* be controlled by setting the NotifyLevel either within your
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* application or via the an environmental variable. For instance
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* setenv OSGNOTIFYLEVEL DEBUG (for tsh), export OSGNOTIFYLEVEL=DEBUG
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* (for bourne shell) or set OSGNOTIFYLEVEL=DEBUG (for Windows) all
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* tell the osg to redirect all debugging and more important messages
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* to the console (useful for debugging :-) setting ALWAYS will force
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* application or via the an environmental variable i.e.
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* - setenv OSGNOTIFYLEVEL DEBUG (for tsh)
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* - export OSGNOTIFYLEVEL=DEBUG (for bourne shell)
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* - set OSGNOTIFYLEVEL=DEBUG (for Windows)
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*
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* All tell the osg to redirect all debugging and more important messages
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* to the notification stream (useful for debugging) setting ALWAYS will force
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* all messages to be absorbed, which might be appropriate for final
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* applications. Default NotifyLevel is NOTICE. Check the enum
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* NotifySeverity for full range of possibilities. To use the notify
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* #NotifySeverity for full range of possibilities. To use the notify
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* with your code simply use the notify function as a normal file
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* stream (like cout) i.e osg::notify(osg::DEBUG) << "Hello Bugs!"<<endl;
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* stream (like std::cout) i.e
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* @code
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* osg::notify(osg::DEBUG) << "Hello Bugs!" << std::endl;
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* @endcode
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* @see setNotifyLevel, setNotifyHandler
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*/
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extern OSG_EXPORT std::ostream& notify(const NotifySeverity severity);
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inline std::ostream& notify(void) { return notify(osg::INFO); }
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#define OSG_NOTIFY(level) if (osg::isNotifyEnabled(level)) osg::notify(level)
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#define OSG_ALWAYS OSG_NOTIFY(osg::ALWAYS)
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#define OSG_FATAL OSG_NOTIFY(osg::FATAL)
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#define OSG_WARN OSG_NOTIFY(osg::WARN)
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#define OSG_NOTICE OSG_NOTIFY(osg::NOTICE)
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#define OSG_INFO OSG_NOTIFY(osg::INFO)
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#define OSG_DEBUG OSG_NOTIFY(osg::DEBUG_INFO)
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#define OSG_DEBUG_FP OSG_NOTIFY(osg::DEBUG_FP)
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/** Handler processing output of notification stream. It acts as a sink to
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* notification messages. It is called when notification stream needs to be
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* synchronized (i.e. after osg::notify() << std::endl).
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* StandardNotifyHandler is used by default, it writes notifications to stderr
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* (severity <= WARN) or stdout (severity > WARN).
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* Notifications can be redirected to other sinks such as GUI widgets or
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* windows debugger (WinDebugNotifyHandler) with custom handlers.
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* Use setNotifyHandler to set custom handler.
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* Note that osg notification API is not thread safe although notification
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* handler is called from many threads. When incorporating handlers into GUI
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* widgets you must take care of thread safety on your own.
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* @see setNotifyHandler
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*/
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class OSG_EXPORT NotifyHandler : public osg::Referenced
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{
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public:
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virtual void notify(osg::NotifySeverity severity, const char *message) = 0;
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};
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/** Set notification handler, by default StandardNotifyHandler is used.
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* @see NotifyHandler
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*/
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extern OSG_EXPORT void setNotifyHandler(NotifyHandler *handler);
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/** Get currrent notification handler. */
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extern OSG_EXPORT NotifyHandler *getNotifyHandler();
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/** Redirects notification stream to stderr (severity <= WARN) or stdout (severity > WARN).
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* The fputs() function is used to write messages to standard files. Note that
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* std::out and std::cerr streams are not used.
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* @see setNotifyHandler
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*/
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class OSG_EXPORT StandardNotifyHandler : public NotifyHandler
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{
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public:
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void notify(osg::NotifySeverity severity, const char *message);
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};
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#if defined(WIN32) && !defined(__CYGWIN__)
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/** Redirects notification stream to windows debugger with use of
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* OuputDebugString functions.
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* @see setNotifyHandler
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*/
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class OSG_EXPORT WinDebugNotifyHandler : public NotifyHandler
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{
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public:
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void notify(osg::NotifySeverity severity, const char *message);
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};
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#endif
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}
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#endif
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@@ -21,8 +21,8 @@ extern "C" {
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#define OPENSCENEGRAPH_MAJOR_VERSION 2
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#define OPENSCENEGRAPH_MINOR_VERSION 8
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#define OPENSCENEGRAPH_PATCH_VERSION 4
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#define OPENSCENEGRAPH_SOVERSION 65
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#define OPENSCENEGRAPH_PATCH_VERSION 5
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#define OPENSCENEGRAPH_SOVERSION 74
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/** convinience macro that can be used to decide whether a feature is present or not i.e.
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* #if OSG_MIN_VERSION_REQUIRED(2,9,5)
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