From Paul Martz, "Here's the mods to the OpenFlight plugin to support FLT export. The ZIP file contains the new .cpp/h files as well as existing files that I modified.
Changes to existing files: ReaderWriter.cpp -- to support writeNode() of course. ReaderWriterATTR.cpp -- to support writeObject -- we write .attr files for textures, if they don't already exist. AttrData.cpp/.h -- Minor fixes. CMakeLists.txt -- to include the new files in the build." From Robert Osfield, port to non Windows platforms just required fixing of header capitilization errors that windows lets through the net due to having a case insensitive file system.
This commit is contained in:
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src/osgPlugins/OpenFlight/DataOutputStream.cpp
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202
src/osgPlugins/OpenFlight/DataOutputStream.cpp
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/*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or (at
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* your option) any later version. The full license is in the LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//
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// Copyright(c) 2008 Skew Matrix Software LLC.
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//
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#include "DataOutputStream.h"
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#include <osg/Endian>
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#include <osg/Notify>
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using namespace flt;
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char DataOutputStream::_null( 0 );
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DataOutputStream::DataOutputStream( std::streambuf* sb, bool validate )
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: std::ostream( sb ),
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_validate( validate )
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{
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_byteswap = osg::getCpuByteOrder() == osg::LittleEndian;
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}
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void
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DataOutputStream::writeInt8( const int8 val )
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{
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vwrite( (char*)&val, sizeof( int8 ) );
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}
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void
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DataOutputStream::writeUInt8( const uint8 val )
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{
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vwrite( (char*)&val, sizeof( uint8 ) );
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}
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void
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DataOutputStream::writeInt16( const int16 val )
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{
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int16 data=val;
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if (_byteswap && good())
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osg::swapBytes2( (char*)&data );
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vwrite( (char*)&data, sizeof( int16 ) );
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}
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void
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DataOutputStream::writeUInt16( const uint16 val )
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{
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uint16 data=val;
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if (_byteswap && good())
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osg::swapBytes2( (char*)&data );
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vwrite( (char*)&data, sizeof( uint16 ) );
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}
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void
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DataOutputStream::writeInt32( const int32 val )
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{
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int32 data=val;
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if (_byteswap && good())
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osg::swapBytes4( (char*)&data );
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vwrite( (char*)&data, sizeof( int32 ) );
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}
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void
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DataOutputStream::writeUInt32( const uint32 val )
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{
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uint32 data=val;
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if (_byteswap && good())
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osg::swapBytes4( (char*)&data );
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vwrite( (char*)&data, sizeof( uint32 ) );
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}
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void
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DataOutputStream::writeFloat32( const float32 val )
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{
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float32 data=val;
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if (_byteswap && good())
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osg::swapBytes4( (char*)&data );
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vwrite( (char*)&data, sizeof( float32 ) );
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}
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void
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DataOutputStream::writeFloat64( const float64 val )
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{
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float64 data=val;
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if (_byteswap && good())
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osg::swapBytes8( (char*)&data );
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vwrite( (char*)&data, sizeof( float64 ) );
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}
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void
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DataOutputStream::writeString( const std::string& val, bool nullTerminate )
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{
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vwrite( const_cast<char*>( val.c_str() ), val.size() );
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if (nullTerminate)
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vwrite( &_null, 1 );
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}
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void
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DataOutputStream::writeString( const std::string& val, int size, char fill )
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{
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if (val.size() > ((unsigned int)size)-1)
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{
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vwrite( const_cast<char*>( val.c_str() ), size-1 );
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vwrite( &fill, 1 );
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}
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else
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{
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vwrite( const_cast<char*>( val.c_str() ), val.size() );
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writeFill( size - val.size(), fill );
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}
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}
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void
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DataOutputStream::writeID( const std::string& val )
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{
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unsigned int len = val.size();
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vwrite( const_cast<char*>( val.c_str() ), len );
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while (len++ < 8)
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vwrite( &_null, 1 );
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}
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void
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DataOutputStream::writeColor32( const osg::Vec4f& val )
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{
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writeUInt8( val.a() );
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writeUInt8( val.b() );
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writeUInt8( val.g() );
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writeUInt8( val.r() );
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}
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void
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DataOutputStream::writeVec2f( const osg::Vec2f& val )
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{
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writeFloat32( val.x() );
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writeFloat32( val.y() );
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}
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void
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DataOutputStream::writeVec3f( const osg::Vec3f& val )
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{
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writeFloat32( val.x() );
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writeFloat32( val.y() );
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writeFloat32( val.z() );
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}
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void
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DataOutputStream::writeVec4f( const osg::Vec4f& val )
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{
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writeFloat32( val.x() );
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writeFloat32( val.y() );
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writeFloat32( val.z() );
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writeFloat32( val.w() );
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}
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void
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DataOutputStream::writeVec3d( const osg::Vec3d& val )
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{
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writeFloat64( val.x() );
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writeFloat64( val.y() );
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writeFloat64( val.z() );
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}
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void
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DataOutputStream::writeFill( int sizeBytes, const char val )
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{
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for (int i = 0; i < sizeBytes; ++i)
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{
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put(val);
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}
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}
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std::ostream&
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DataOutputStream::vwrite( char_type* str, std::streamsize count )
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{
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if (_validate)
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return *this;
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else
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return write( str, count );
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}
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