Updated wrappers
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@@ -91,6 +91,10 @@ BEGIN_OBJECT_REFLECTOR(osg::Shader)
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__C5_char_P1__getTypename,
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"Get the Shader type as a descriptive string. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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__void__releaseGLObjects__osg_State_P1,
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"release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. ",
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