Updated wrappers
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@@ -196,11 +196,15 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::StateAttribute)
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
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I_Method1(void, compileGLObjects, IN, osg::State &, x,
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__void__compileGLObjects__State_R1,
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"default to nothing to compile - all state is applied immediately. ",
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"Default to nothing to compile - all state is applied immediately. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int,
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__void__resizeGLObjectBuffers__unsigned,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
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__void__releaseGLObjects__State_P1,
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"release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer NULL. ",
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"Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer NULL. ",
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"");
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I_SimpleProperty(osg::StateAttribute::Callback *, EventCallback,
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__Callback_P1__getEventCallback,
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