Added #define's and local include<osg/Image> to fix Windows GL 1.1 build against
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@@ -85,6 +85,13 @@
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#define GL_PACK_ROW_LENGTH 0x0D02
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#endif
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#ifndef GL_PACK_SKIP_IMAGES
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#endif
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namespace osg {
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// forward declare
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