Updated wrappers
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@@ -98,14 +98,14 @@ BEGIN_VALUE_REFLECTOR(osg::Matrixd)
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__C5_value_type_P1__ptr,
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"",
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"");
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I_Method0(void, makeIdentity,
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__void__makeIdentity,
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"",
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"");
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I_Method0(bool, isIdentity,
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__bool__isIdentity,
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"",
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"");
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I_Method0(void, makeIdentity,
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__void__makeIdentity,
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"",
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"");
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I_Method1(void, makeScale, IN, const osg::Vec3f &, x,
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__void__makeScale__C5_Vec3f_R1,
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"",
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@@ -162,6 +162,14 @@ BEGIN_VALUE_REFLECTOR(osg::Matrixd)
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__void__makeRotate__value_type__C5_Vec3d_R1__value_type__C5_Vec3d_R1__value_type__C5_Vec3d_R1,
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"",
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"");
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I_Method4(void, decompose, IN, osg::Vec3f &, translation, IN, osg::Quat &, rotation, IN, osg::Vec3f &, scale, IN, osg::Quat &, so,
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__void__decompose__osg_Vec3f_R1__osg_Quat_R1__osg_Vec3f_R1__osg_Quat_R1,
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"decompose the matrix into translation, rotation, scale and scale orietation. ",
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"");
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I_Method4(void, decompose, IN, osg::Vec3d &, translation, IN, osg::Quat &, rotation, IN, osg::Vec3d &, scale, IN, osg::Quat &, so,
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__void__decompose__osg_Vec3d_R1__osg_Quat_R1__osg_Vec3d_R1__osg_Quat_R1,
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"decompose the matrix into translation, rotation, scale and scale orietation. ",
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"");
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I_Method6(void, makeOrtho, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar,
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__void__makeOrtho__double__double__double__double__double__double,
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"Set to an orthographic projection. ",
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