Introduced CMake build option for compiling double or float versions of osg::BoundingSphere and osg::BoundingBox.
Introduced code in BoundgingSphere, BoundingBox, ProxyNode and LOD to utilise the above settings. Added Matrix::value_type, Plane::value_type, BoundingSphere::value_type and BoundingBox::value_type command line options that report where the types of floats or doubles.
This commit is contained in:
@@ -16,6 +16,7 @@
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#include <osg/Export>
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#include <osg/Vec3>
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#include <osg/Vec3d>
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#include <float.h>
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namespace osg {
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@@ -30,23 +31,32 @@ class OSG_EXPORT BoundingBox
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{
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public:
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#ifdef OSG_USE_DOUBLE_BOUNDINGBOX
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typedef Vec3d vec_type;
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typedef doulbe value_type;
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#else
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typedef Vec3f vec_type;
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typedef float value_type;
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#endif
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/** Minimum extent. (Smallest X, Y, and Z values of all coordinates.) */
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Vec3 _min;
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vec_type _min;
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/** Maximum extent. (Greatest X, Y, and Z values of all coordinates.) */
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Vec3 _max;
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vec_type _max;
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/** Creates an uninitialized bounding box. */
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inline BoundingBox() : _min(FLT_MAX,FLT_MAX,FLT_MAX),
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_max(-FLT_MAX,-FLT_MAX,-FLT_MAX) {}
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/** Creates a bounding box initialized to the given extents. */
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inline BoundingBox(float xmin,float ymin,float zmin,
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float xmax,float ymax,float zmax) :
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_min(xmin,ymin,zmin),
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_max(xmax,ymax,zmax) {}
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inline BoundingBox(value_type xmin, value_type ymin, value_type zmin,
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value_type xmax, value_type ymax, value_type zmax) :
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_min(xmin,ymin,zmin),
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_max(xmax,ymax,zmax) {}
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/** Creates a bounding box initialized to the given extents. */
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inline BoundingBox(const Vec3& min,const Vec3& max) :
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inline BoundingBox(const vec_type& min,const vec_type& max) :
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_min(min),
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_max(max) {}
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@@ -64,56 +74,56 @@ class OSG_EXPORT BoundingBox
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}
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/** Sets the bounding box extents. */
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inline void set (float xmin,float ymin,float zmin,
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float xmax,float ymax,float zmax)
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inline void set (value_type xmin, value_type ymin, value_type zmin,
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value_type xmax, value_type ymax, value_type zmax)
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{
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_min.set(xmin,ymin,zmin);
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_max.set(xmax,ymax,zmax);
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}
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/** Sets the bounding box extents. */
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inline void set(const Vec3& min,const Vec3& max)
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inline void set(const vec_type& min,const vec_type& max)
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{
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_min = min;
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_max = max;
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}
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inline float& xMin() { return _min.x(); }
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inline float xMin() const { return _min.x(); }
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inline value_type& xMin() { return _min.x(); }
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inline value_type xMin() const { return _min.x(); }
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inline float& yMin() { return _min.y(); }
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inline float yMin() const { return _min.y(); }
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inline value_type& yMin() { return _min.y(); }
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inline value_type yMin() const { return _min.y(); }
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inline float& zMin() { return _min.z(); }
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inline float zMin() const { return _min.z(); }
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inline value_type& zMin() { return _min.z(); }
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inline value_type zMin() const { return _min.z(); }
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inline float& xMax() { return _max.x(); }
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inline float xMax() const { return _max.x(); }
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inline value_type& xMax() { return _max.x(); }
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inline value_type xMax() const { return _max.x(); }
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inline float& yMax() { return _max.y(); }
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inline float yMax() const { return _max.y(); }
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inline value_type& yMax() { return _max.y(); }
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inline value_type yMax() const { return _max.y(); }
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inline float& zMax() { return _max.z(); }
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inline float zMax() const { return _max.z(); }
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inline value_type& zMax() { return _max.z(); }
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inline value_type zMax() const { return _max.z(); }
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/** Calculates and returns the bounding box center. */
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inline const Vec3 center() const
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inline const vec_type center() const
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{
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return (_min+_max)*0.5f;
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return (_min+_max)*0.5;
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}
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/** Calculates and returns the bounding box radius. */
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inline float radius() const
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inline value_type radius() const
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{
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return sqrtf(radius2());
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return sqrt(radius2());
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}
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/** Calculates and returns the squared length of the bounding box radius.
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* Note, radius2() is faster to calculate than radius(). */
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inline float radius2() const
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inline value_type radius2() const
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{
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return 0.25f*((_max-_min).length2());
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return 0.25*((_max-_min).length2());
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}
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/** Returns a specific corner of the bounding box.
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@@ -121,14 +131,14 @@ class OSG_EXPORT BoundingBox
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* Each bit selects an axis, X, Y, or Z from least- to
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* most-significant. Unset bits select the minimum value
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* for that axis, and set bits select the maximum. */
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inline const Vec3 corner(unsigned int pos) const
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inline const vec_type corner(unsigned int pos) const
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{
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return Vec3(pos&1?_max.x():_min.x(),pos&2?_max.y():_min.y(),pos&4?_max.z():_min.z());
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return vec_type(pos&1?_max.x():_min.x(),pos&2?_max.y():_min.y(),pos&4?_max.z():_min.z());
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}
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/** Expands the bounding box to include the given coordinate.
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* If the box is uninitialized, set its min and max extents to v. */
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inline void expandBy(const Vec3& v)
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inline void expandBy(const vec_type& v)
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{
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if(v.x()<_min.x()) _min.x() = v.x();
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if(v.x()>_max.x()) _max.x() = v.x();
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@@ -143,7 +153,7 @@ class OSG_EXPORT BoundingBox
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/** Expands the bounding box to include the given coordinate.
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* If the box is uninitialized, set its min and max extents to
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* Vec3(x,y,z). */
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inline void expandBy(float x,float y,float z)
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inline void expandBy(value_type x,value_type y,value_type z)
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{
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if(x<_min.x()) _min.x() = x;
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if(x>_max.x()) _max.x() = x;
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@@ -180,7 +190,7 @@ class OSG_EXPORT BoundingBox
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}
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/** Returns true if this bounding box contains the specified coordinate. */
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inline bool contains(const Vec3& v) const
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inline bool contains(const vec_type& v) const
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{
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return valid() &&
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(v.x()>=_min.x() && v.x()<=_max.x()) &&
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@@ -15,7 +15,8 @@
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#define OSG_BOUNDINGSPHERE 1
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#include <osg/Export>
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#include <osg/Vec3>
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#include <osg/Vec3f>
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#include <osg/Vec3d>
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namespace osg {
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@@ -30,64 +31,83 @@ class BoundingBox;
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class OSG_EXPORT BoundingSphere
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{
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public:
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#ifdef OSG_USE_DOUBLE_BOUNDINGSPHERE
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typedef Vec3d vec_type;
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typedef double value_type;
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#else
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typedef Vec3f vec_type;
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typedef float value_type;
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#endif
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Vec3 _center;
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float _radius;
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vec_type _center;
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value_type _radius;
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/** Construct a default bounding sphere with radius to -1.0f, representing an invalid/unset bounding sphere.*/
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BoundingSphere() : _center(0.0f,0.0f,0.0f),_radius(-1.0f) {}
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BoundingSphere() : _center(0.0,0.0,0.0),_radius(-1.0) {}
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/** Creates a bounding sphere initialized to the given extents. */
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BoundingSphere(const Vec3& center,float radius) : _center(center),_radius(radius) {}
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BoundingSphere(const vec_type& center,value_type radius) : _center(center),_radius(radius) {}
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/** Creates a bounding sphere initialized to the given extents. */
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BoundingSphere(const BoundingSphere& bs) : _center(bs._center),_radius(bs._radius) {}
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/** Creates a bounding sphere initialized to the given extents. */
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BoundingSphere(const BoundingBox& bb) : _center(0.0f,0.0f,0.0f),_radius(-1.0f) { expandBy(bb); }
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BoundingSphere(const BoundingBox& bb) : _center(0.0,0.0,0.0),_radius(-1.0) { expandBy(bb); }
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/** Clear the bounding sphere. Reset to default values. */
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inline void init()
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{
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_center.set(0.0f,0.0f,0.0f);
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_radius = -1.0f;
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_center.set(0.0,0.0,0.0);
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_radius = -1.0;
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}
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/** Returns true of the bounding sphere extents are valid, false
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* otherwise. */
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inline bool valid() const { return _radius>=0.0f; }
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inline bool valid() const { return _radius>=0.0; }
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/** Set the bounding sphere to the given center/radius. */
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inline void set(const Vec3& center,float radius)
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/** Set the bounding sphere to the given center/radius using floats. */
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inline void set(const vec_type& center,value_type radius)
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{
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_center = center;
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_radius = radius;
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}
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/** Returns the center of the bounding sphere. */
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inline Vec3& center() { return _center; }
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inline vec_type& center() { return _center; }
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/** Returns the const center of the bounding sphere. */
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inline const Vec3& center() const { return _center; }
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inline const vec_type& center() const { return _center; }
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/** Returns the radius of the bounding sphere. */
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inline float& radius() { return _radius; }
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inline value_type& radius() { return _radius; }
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/** Returns the const radius of the bounding sphere. */
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inline float radius() const { return _radius; }
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inline value_type radius() const { return _radius; }
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/** Returns the squared length of the radius. Note, For performance
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* reasons, the calling method is responsible for checking to make
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* sure the sphere is valid. */
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inline float radius2() const { return _radius*_radius; }
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inline value_type radius2() const { return _radius*_radius; }
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/** Expands the sphere to encompass the given point. Repositions the
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* sphere center to minimize the radius increase. If the sphere is
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* uninitialized, set its center to v and radius to zero. */
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void expandBy(const Vec3& v);
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void expandBy(const Vec3f& v);
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/** Expands the sphere to encompass the given point. Does not
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* reposition the sphere center. If the sphere is
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* uninitialized, set its center to v and radius to zero. */
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void expandRadiusBy(const Vec3& v);
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void expandRadiusBy(const Vec3f& v);
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/** Expands the sphere to encompass the given point. Repositions the
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* sphere center to minimize the radius increase. If the sphere is
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* uninitialized, set its center to v and radius to zero. */
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void expandBy(const Vec3d& v);
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/** Expands the sphere to encompass the given point. Does not
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* reposition the sphere center. If the sphere is
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* uninitialized, set its center to v and radius to zero. */
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void expandRadiusBy(const Vec3d& v);
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/** Expands the sphere to encompass the given sphere. Repositions the
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* sphere center to minimize the radius increase. If the sphere is
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@@ -108,11 +128,12 @@ class OSG_EXPORT BoundingSphere
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void expandRadiusBy(const BoundingBox& bb);
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/** Returns true if v is within the sphere. */
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inline bool contains(const Vec3& v) const
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inline bool contains(const vec_type& v) const
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{
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return valid() && ((v-_center).length2()<=radius2());
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}
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/** Returns true if there is a non-empty intersection with the given
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* bounding sphere. */
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inline bool intersects( const BoundingSphere& bs ) const
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@@ -43,6 +43,9 @@ class OSG_EXPORT LOD : public Group
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META_Node(osg, LOD);
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typedef osg::BoundingSphere::vec_type vec_type;
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typedef osg::BoundingSphere::value_type value_type;
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virtual void traverse(NodeVisitor& nv);
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virtual bool addChild(Node *child);
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@@ -69,18 +72,18 @@ class OSG_EXPORT LOD : public Group
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/** Sets the object-space point which defines the center of the osg::LOD.
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center is affected by any transforms in the hierarchy above the osg::LOD.*/
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inline void setCenter(const Vec3& center) { _centerMode=USER_DEFINED_CENTER; _userDefinedCenter = center; }
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inline void setCenter(const vec_type& center) { _centerMode=USER_DEFINED_CENTER; _userDefinedCenter = center; }
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/** return the LOD center point. */
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inline const Vec3& getCenter() const { if (_centerMode==USER_DEFINED_CENTER) return _userDefinedCenter; else return getBound().center(); }
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inline const vec_type& getCenter() const { if (_centerMode==USER_DEFINED_CENTER) return _userDefinedCenter; else return getBound().center(); }
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/** Set the object-space reference radius of the volume enclosed by the LOD.
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* Used to determine the bounding sphere of the LOD in the absence of any children.*/
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inline void setRadius(float radius) { _radius = radius; }
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inline void setRadius(value_type radius) { _radius = radius; }
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/** Get the object-space radius of the volume enclosed by the LOD.*/
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inline float getRadius() const { return _radius; }
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inline value_type getRadius() const { return _radius; }
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@@ -124,8 +127,8 @@ class OSG_EXPORT LOD : public Group
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virtual ~LOD() {}
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CenterMode _centerMode;
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Vec3 _userDefinedCenter;
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float _radius;
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vec_type _userDefinedCenter;
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value_type _radius;
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RangeMode _rangeMode;
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RangeList _rangeList;
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@@ -31,6 +31,9 @@ class OSG_EXPORT ProxyNode : public Group
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META_Node(osg, ProxyNode);
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typedef osg::BoundingSphere::vec_type vec_type;
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typedef osg::BoundingSphere::value_type value_type;
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virtual void traverse(NodeVisitor& nv);
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virtual bool addChild(Node *child);
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@@ -81,15 +84,15 @@ class OSG_EXPORT ProxyNode : public Group
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inline void setCenter(const Vec3& center) { _centerMode=USER_DEFINED_CENTER; _userDefinedCenter = center; }
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/** return the ProxyNode center point. */
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inline const Vec3& getCenter() const { if (_centerMode==USER_DEFINED_CENTER) return _userDefinedCenter; else return getBound().center(); }
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inline const vec_type& getCenter() const { if (_centerMode==USER_DEFINED_CENTER) return _userDefinedCenter; else return getBound().center(); }
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/** Set the object-space reference radius of the volume enclosed by the ProxyNode.
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* Used to determine the bounding sphere of the ProxyNode in the absence of any children.*/
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inline void setRadius(float radius) { _radius = radius; }
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inline void setRadius(value_type radius) { _radius = radius; }
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/** Get the object-space radius of the volume enclosed by the ProxyNode.*/
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inline float getRadius() const { return _radius; }
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inline value_type getRadius() const { return _radius; }
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virtual BoundingSphere computeBound() const;
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@@ -105,8 +108,8 @@ class OSG_EXPORT ProxyNode : public Group
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LoadingExternalReferenceMode _loadingExtReference;
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CenterMode _centerMode;
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Vec3 _userDefinedCenter;
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float _radius;
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vec_type _userDefinedCenter;
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value_type _radius;
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};
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@@ -248,12 +248,37 @@ inline Vec4d::value_type operator * (const Vec3d& lhs,const Vec4d& rhs)
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return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+rhs[3];
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}
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/** Compute the dot product of a (Vec3,1.0) and a Vec4d. */
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inline Vec4d::value_type operator * (const Vec3f& lhs,const Vec4d& rhs)
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{
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return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+rhs[3];
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}
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/** Compute the dot product of a (Vec3,1.0) and a Vec4d. */
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inline Vec4d::value_type operator * (const Vec3d& lhs,const Vec4f& rhs)
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{
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return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+rhs[3];
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}
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/** Compute the dot product of a Vec4d and a (Vec3,1.0). */
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inline Vec4d::value_type operator * (const Vec4d& lhs,const Vec3d& rhs)
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{
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return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+lhs[3];
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}
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/** Compute the dot product of a Vec4d and a (Vec3,1.0). */
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inline Vec4d::value_type operator * (const Vec4d& lhs,const Vec3f& rhs)
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{
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return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+lhs[3];
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}
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/** Compute the dot product of a Vec4d and a (Vec3,1.0). */
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inline Vec4d::value_type operator * (const Vec4f& lhs,const Vec3d& rhs)
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{
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return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+lhs[3];
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}
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} // end of namespace osg
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#endif
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