From Fabien Lavingotte and Robert Osfield, Fixed handling of texture pool size when TextureObject::setAllocate(..) is called.
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@@ -955,6 +955,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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_height = height;
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_depth = depth;
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_border = border;
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computeSize();
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}
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inline bool match(GLenum target,
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