Code comments, log strings and some variable spell fixes.
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committed by
Robert Osfield
parent
300ba7aa02
commit
2ade061ced
@@ -76,7 +76,7 @@ void computeViewMatrixOnEarth( osg::Camera* camera, osg::Node* scene,
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osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(scene);
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if ( !csn ) return;
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// Compute eye point in world coordiantes
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// Compute eye point in world coordinates
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osg::Vec3d eye;
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csn->getEllipsoidModel()->convertLatLongHeightToXYZ(
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latLongHeight.x(), latLongHeight.y(), latLongHeight.z(), eye.x(), eye.y(), eye.z() );
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