Code comments, log strings and some variable spell fixes.

This commit is contained in:
Alberto Luaces
2020-10-28 17:05:06 +01:00
committed by Robert Osfield
parent 300ba7aa02
commit 2ade061ced
88 changed files with 143 additions and 143 deletions

View File

@@ -99,7 +99,7 @@ osg::Node* createOldShaderCompositionScene(osg::ArgumentParser& arguments)
group->addChild(pat);
}
// resuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
// reuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
{
osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform;
pat->setPosition(position);
@@ -119,7 +119,7 @@ osg::Node* createOldShaderCompositionScene(osg::ArgumentParser& arguments)
}
// resuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
// reuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
{
osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform;
pat->setPosition(position);