Code comments, log strings and some variable spell fixes.
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committed by
Robert Osfield
parent
300ba7aa02
commit
2ade061ced
@@ -99,7 +99,7 @@ osg::Node* createOldShaderCompositionScene(osg::ArgumentParser& arguments)
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group->addChild(pat);
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}
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// resuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
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// reuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
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{
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osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform;
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pat->setPosition(position);
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@@ -119,7 +119,7 @@ osg::Node* createOldShaderCompositionScene(osg::ArgumentParser& arguments)
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}
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// resuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
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// reuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
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{
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osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform;
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pat->setPosition(position);
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