Code comments, log strings and some variable spell fixes.
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committed by
Robert Osfield
parent
300ba7aa02
commit
2ade061ced
@@ -276,7 +276,7 @@ void Texture3D::apply(State& state) const
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textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
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// in theory the following line is redundent, but in practice
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// in theory the following line is redundant, but in practice
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// have found that the first frame drawn doesn't apply the textures
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// unless a second bind is called?!!
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// perhaps it is the first glBind which is not required...
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