Code comments, log strings and some variable spell fixes.

This commit is contained in:
Alberto Luaces
2020-10-28 17:05:06 +01:00
committed by Robert Osfield
parent 300ba7aa02
commit 2ade061ced
88 changed files with 143 additions and 143 deletions

View File

@@ -276,7 +276,7 @@ void Texture3D::apply(State& state) const
textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...