Code comments, log strings and some variable spell fixes.

This commit is contained in:
Alberto Luaces
2020-10-28 17:05:06 +01:00
committed by Robert Osfield
parent 300ba7aa02
commit 2ade061ced
88 changed files with 143 additions and 143 deletions

View File

@@ -35,7 +35,7 @@
using namespace osgShadow;
////////////////////////////////////////////////////////////////////////////////
// There are two slightly differing implemetations available on
// There are two slightly differing implementations available on
// "Light Space Perspective Shadow Maps" page. One from 2004 and other from 2006.
// Our implementation is written in two versions based on these solutions.
////////////////////////////////////////////////////////////////////////////////
@@ -372,7 +372,7 @@ void LightSpacePerspectiveShadowMapAlgorithm::operator()
double n = (z_n+sqrt(z_f*z_n))/sinGamma;
#if ROBERTS_TEST_CHANGES
// clamp the localtion of p so that it isn't too close to the eye as to cause problems
// clamp the location of p so that it isn't too close to the eye as to cause problems
float minRatio=0.02;
if (n<d*minRatio)
{