Fixed 69 occurance of 'Seperate' misspelling (should be 'Separate')

This commit is contained in:
Don BURNS
2002-08-29 03:22:27 +00:00
parent b546c63139
commit 2b10b4c3df
17 changed files with 69 additions and 69 deletions

View File

@@ -70,8 +70,8 @@ class SG_EXPORT DisplaySettings : public osg::Referenced
void setStereoMode(const StereoMode mode) { _stereoMode = mode; }
const StereoMode getStereoMode() const { return _stereoMode; }
void setEyeSeperation(const float eyeSeperation) { _eyeSeperation = eyeSeperation; }
const float getEyeSeperation() const { return _eyeSeperation; }
void setEyeSeparation(const float eyeSeparation) { _eyeSeparation = eyeSeparation; }
const float getEyeSeparation() const { return _eyeSeparation; }
void setScreenDistance(const float distance) { _screenDistance = distance; }
const float getScreenDistance() const { return _screenDistance; }
@@ -85,8 +85,8 @@ class SG_EXPORT DisplaySettings : public osg::Referenced
void setSplitStereoHorizontalEyeMapping(SplitStereoHorizontalEyeMapping m) { _splitStereoHorizontalEyeMapping = m; }
SplitStereoHorizontalEyeMapping getSplitStereoHorizontalEyeMapping() const { return _splitStereoHorizontalEyeMapping; }
void setSplitStereoHorizontalSeperation(const int s) { _splitStereoHorizontalSeperation = s; }
const int getSplitStereoHorizontalSeperation() const { return _splitStereoHorizontalSeperation; }
void setSplitStereoHorizontalSeparation(const int s) { _splitStereoHorizontalSeparation = s; }
const int getSplitStereoHorizontalSeparation() const { return _splitStereoHorizontalSeparation; }
enum SplitStereoVerticalEyeMapping
{
@@ -97,8 +97,8 @@ class SG_EXPORT DisplaySettings : public osg::Referenced
void setSplitStereoVerticalEyeMapping(SplitStereoVerticalEyeMapping m) { _splitStereoVerticalEyeMapping = m; }
SplitStereoVerticalEyeMapping getSplitStereoVerticalEyeMapping() const { return _splitStereoVerticalEyeMapping; }
void setSplitStereoVerticalSeperation(const int s) { _splitStereoVerticalSeperation = s; }
const int getSplitStereoVerticalSeperation() const { return _splitStereoVerticalSeperation; }
void setSplitStereoVerticalSeparation(const int s) { _splitStereoVerticalSeparation = s; }
const int getSplitStereoVerticalSeparation() const { return _splitStereoVerticalSeparation; }
void setScreenHeight(const float height) { _screenHeight = height; }
@@ -137,14 +137,14 @@ class SG_EXPORT DisplaySettings : public osg::Referenced
bool _stereo;
StereoMode _stereoMode;
float _eyeSeperation;
float _eyeSeparation;
float _screenDistance;
float _screenHeight;
SplitStereoHorizontalEyeMapping _splitStereoHorizontalEyeMapping;
int _splitStereoHorizontalSeperation;
int _splitStereoHorizontalSeparation;
SplitStereoVerticalEyeMapping _splitStereoVerticalEyeMapping;
int _splitStereoVerticalSeperation;
int _splitStereoVerticalSeparation;
bool _doubleBuffer;
bool _RGB;

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@@ -25,10 +25,10 @@ class Node;
// this is define to alter the way display lists are compiled inside the
// the draw method, it has been found that the NVidia drivers fail completely
// to optimize COMPILE_AND_EXECUTE in fact make it go slower than for no display
// lists, but optimize a seperate COMPILE very well?! Define it as default
// lists, but optimize a separate COMPILE very well?! Define it as default
// the use of a sperate COMPILE, then glCallList rather than use COMPILE_AND_EXECUTE.
#define USE_SEPERATE_COMPILE_AND_EXECUTE
#define USE_SEPARATE_COMPILE_AND_EXECUTE
/** Pure virtual base class for drawable Geometry. Contains no drawing primitives
directly, these are provided by subclasses such as osg::Geometry. State attributes
@@ -346,7 +346,7 @@ inline void Drawable::draw(State& state)
}
else if (_useDisplayList)
{
#ifdef USE_SEPERATE_COMPILE_AND_EXECUTE
#ifdef USE_SEPARATE_COMPILE_AND_EXECUTE
globj = glGenLists( 1 );
glNewList( globj, GL_COMPILE );
if (_drawCallback.valid())

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@@ -50,7 +50,7 @@ class SG_EXPORT LightModel : public StateAttribute
enum ColorControl
{
SEPERATE_SPECULAR_COLOR,
SEPARATE_SPECULAR_COLOR,
SINGLE_COLOR
};