Fixed 69 occurance of 'Seperate' misspelling (should be 'Separate')
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@@ -25,10 +25,10 @@ class Node;
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// this is define to alter the way display lists are compiled inside the
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// the draw method, it has been found that the NVidia drivers fail completely
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// to optimize COMPILE_AND_EXECUTE in fact make it go slower than for no display
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// lists, but optimize a seperate COMPILE very well?! Define it as default
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// lists, but optimize a separate COMPILE very well?! Define it as default
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// the use of a sperate COMPILE, then glCallList rather than use COMPILE_AND_EXECUTE.
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#define USE_SEPERATE_COMPILE_AND_EXECUTE
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#define USE_SEPARATE_COMPILE_AND_EXECUTE
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/** Pure virtual base class for drawable Geometry. Contains no drawing primitives
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directly, these are provided by subclasses such as osg::Geometry. State attributes
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@@ -346,7 +346,7 @@ inline void Drawable::draw(State& state)
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}
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else if (_useDisplayList)
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{
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#ifdef USE_SEPERATE_COMPILE_AND_EXECUTE
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#ifdef USE_SEPARATE_COMPILE_AND_EXECUTE
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globj = glGenLists( 1 );
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glNewList( globj, GL_COMPILE );
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if (_drawCallback.valid())
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