From Cedric Pinson, Traverse StripAction instead of applying, this fix the execution of FrameCallback in BlendIn, BlendOut and AnimationAction\nFix warning of osgAnimation::StatsHandler\nFix crash when running example osganimationtimeline without nathan.osg in OSG_FILE_PATH or with bad file
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@@ -441,7 +441,7 @@ struct ValueTextDrawCallback : public virtual osg::Drawable::DrawCallback
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_actions[name].setPosition(pos);
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//_actions[name].touch();
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}
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_actions[name]._group->setNodeMask(-1);
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_actions[name]._group->setNodeMask(~0);
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size[name] = 0;
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pos.y() -= characterSize + graphSpacing;
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}
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