Integrated changes for MacOSX, submitted by Phil Atkin, with small mods by

Robert Osfield to maintain compatability under Linux.
This commit is contained in:
Robert Osfield
2001-10-03 21:44:07 +00:00
parent 1ebddc2af7
commit 2c6e85442b
29 changed files with 395 additions and 91 deletions

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@@ -5,7 +5,11 @@
// non windows, doesn't require nonsense as seen below :-)
#ifndef __gl_h_
#include <GL/gl.h>
#ifdef __APPLE_CC__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#endif
// required for compatibility with glext.h sytle function definitions of

10
include/osg/GLU Normal file
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@@ -0,0 +1,10 @@
#ifndef OSG_GLU
#define OSG_GL 1
#ifdef __APPLE_CC__
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#endif
#endif // __osgGL_h

72
include/osg/Math Normal file
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@@ -0,0 +1,72 @@
#ifndef __OSG_MATH
#define __OSG_MATH
#include <math.h>
// #define USE_DEGREES_INTERNALLY
#if defined(WIN32) || defined (macintosh)
#define M_E 2.7182818284590452354
#define M_LOG2E 1.4426950408889634074
#define M_LOG10E 0.43429448190325182765
#define M_LN2 0.69314718055994530942
#define M_LN10 2.30258509299404568402
#define M_PI 3.14159265358979323846
#define M_PI_2 1.57079632679489661923
#define M_PI_4 0.78539816339744830962
#define M_1_PI 0.31830988618379067154
#define M_2_PI 0.63661977236758134308
#define M_2_SQRTPI 1.12837916709551257390
#define M_SQRT2 1.41421356237309504880
#define M_SQRT1_2 0.70710678118654752440
#endif
// PJA MAC OSX
// This appears to be the simplest way to get these defined under MACOSX
// where they arent in math.h
#ifndef acosf
#define acosf acos
#endif
#ifndef asinf
#define asinf asin
#endif
#ifndef cosf
#define cosf cos
#endif
#ifndef sinf
#define sinf sin
#endif
#ifndef logf
#define logf log
#endif
#ifndef floorf
#define floorf floor
#endif
#ifndef powf
#define powf pow
#endif
#ifndef sqrtf
#define sqrtf sqrt
#endif
namespace osg {
#ifdef USE_DEGREES_INTERNALLY
inline double inDegrees(float angle) { return angle; }
inline double inRadians(float angle) { return angle*180.0/M_PI; }
#else
inline double inDegrees(float angle) { return angle*M_PI/180.0; }
inline double inRadians(float angle) { return angle; }
#endif
};
#endif // __OSG_MATH

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@@ -34,6 +34,12 @@ enum NotifySeverity {
/** global notify level. */
SG_EXPORT extern NotifySeverity g_NotifyLevel;
/** global notify nul stream. added for Mac OSX */
SG_EXPORT extern ofstream *g_NotifyNulStream;
/** global notify nul stream. added for Mac OSX */
SG_EXPORT extern bool g_NotifyInit;
/** set the notify level, overriding the default or value set by
* the environmental variable OSGNOTIFYLEVEL.
*/
@@ -59,31 +65,25 @@ SG_EXPORT extern bool initNotifyLevel();
* with your code simply use the notify function as a normal file
* stream (like cout) i.e osg::notify(osg::DEBUG) << "Hello Bugs!"<<endl;
*/
inline ostream& notify(const NotifySeverity severity=INFO)
//
// PJA MAC OSX 30-09-01
// previous implementation was causing Mac OSX to misbehave. This version
// places less stress on compiler and runs on Mac
inline ostream& notify(const NotifySeverity severity)
{
static bool s_initialized = initNotifyLevel();
#ifdef __GNUC__
/* a little hack to prevent gcc's warning message (will be optimized away) */
if ( 0 && s_initialized )
;
#endif
#ifdef WIN32
static ofstream s_abosorbStr("nul");
#else
static ofstream s_abosorbStr("/dev/null");
#endif
if (!g_NotifyInit) initNotifyLevel();
if (severity<=g_NotifyLevel)
{
if (severity<=osg::WARN) return cerr;
else return cout;
}
return s_abosorbStr;
return *osg::g_NotifyNulStream;
}
inline ostream& notify(void) { return notify(osg::INFO); }
};
#endif

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@@ -14,6 +14,8 @@ namespace osg {
typedef unsigned long long Timer_t;
#elif defined(unix)
typedef unsigned long long Timer_t;
#elif defined __APPLE__ // MACOSX PJA
typedef double Timer_t;
#else
#include <ctime>
typedef std::clock_t Timer_t;
@@ -27,8 +29,14 @@ class SG_EXPORT Timer {
Timer();
~Timer() {}
inline Timer_t tick();
#ifdef __APPLE__
// PJA MAC OSX - inline Tick() pollutes namespace so badly
// we cant compile, due to Carbon.h ...
Timer_t tick();
#else
inline Timer_t tick();
#endif
inline double delta_s( Timer_t t1, Timer_t t2 ) const { return (double)(t2 - t1)*_secsPerClick; }
inline double delta_m( Timer_t t1, Timer_t t2 ) const { return delta_s(t1,t2)*1e3; }
inline double delta_u( Timer_t t1, Timer_t t2 ) const { return delta_s(t1,t2)*1e6; }
@@ -138,7 +146,7 @@ namespace osg{
}
};
#else
#elif !defined (__APPLE_CC__)
// no choice, always use std::clock()
@@ -149,4 +157,6 @@ namespace osg{
#endif
// note, MacOSX compiled in the Timer.cpp.
#endif

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@@ -8,34 +8,6 @@ typedef unsigned short ushort;
typedef unsigned char uchar;
typedef uchar ubyte;
#if defined(WIN32) || defined (macintosh)
#define M_E 2.7182818284590452354
#define M_LOG2E 1.4426950408889634074
#define M_LOG10E 0.43429448190325182765
#define M_LN2 0.69314718055994530942
#define M_LN10 2.30258509299404568402
#define M_PI 3.14159265358979323846
#define M_PI_2 1.57079632679489661923
#define M_PI_4 0.78539816339744830962
#define M_1_PI 0.31830988618379067154
#define M_2_PI 0.63661977236758134308
#define M_2_SQRTPI 1.12837916709551257390
#define M_SQRT2 1.41421356237309504880
#define M_SQRT1_2 0.70710678118654752440
#else
#include <math.h>
#endif
#define USE_DEGREES_INTERNALLY
#ifdef USE_DEGREES_INTERNALLY
inline double inDegrees(float angle) { return angle; }
inline double inRadians(float angle) { return angle*180.0/M_PI; }
#else
inline double inDegrees(float angle) { return angle*M_PI/180.0; }
inline double inRadians(float angle) { return angle; }
#endif
};
#endif

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@@ -1,7 +1,7 @@
#ifndef OSG_VEC2
#define OSG_VEC2 1
#include <math.h>
#include <osg/Math>
#ifdef OSG_USE_IO_DOT_H
#include <iostream.h>

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@@ -1,7 +1,7 @@
#ifndef OSG_VEC3
#define OSG_VEC3 1
#include <math.h>
#include <osg/Math>
#ifdef OSG_USE_IO_DOT_H
#include <iostream.h>

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@@ -1,7 +1,7 @@
#ifndef OSG_VEC4
#define OSG_VEC4 1
#include <math.h>
#include <osg/Math>
#ifdef OSG_USE_IO_DOT_H
#include <iostream.h>

10
include/osgGLUT/glut Normal file
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@@ -0,0 +1,10 @@
#ifndef OSG_GLU
#define OSG_GL 1
#ifdef __APPLE__
#include </System/Library/Frameworks/GLUT.Framework/Versions/A/Headers/glut.h>
#else
#include <GL/glut.h>
#endif
#endif // __osgGL_h