Integrated changes for MacOSX, submitted by Phil Atkin, with small mods by

Robert Osfield to maintain compatability under Linux.
This commit is contained in:
Robert Osfield
2001-10-03 21:44:07 +00:00
parent 1ebddc2af7
commit 2c6e85442b
29 changed files with 395 additions and 91 deletions

View File

@@ -7,7 +7,7 @@
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <GL/glut.h>
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>
#include "GliderManipulator.h"

View File

@@ -3,8 +3,8 @@
#pragma warning( disable : 4244 )
#endif
#include <GL/gl.h>
#include <math.h>
#include <osg/GL>
#include <osg/Math>
#include <stdio.h>
#include "terrain_data.h"

View File

@@ -10,10 +10,9 @@
#include <osgUtil/TrackballManipulator>
#include <osgGLUT/Viewer>
#include <osgGLUT/glut>
#include <GL/glut.h>
#include <math.h>
#include <osg/Math>
// ----------------------------------------------------------------------
// Global variables - this is basically the stuff which will be animated

View File

@@ -16,7 +16,7 @@
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <GL/glut.h>
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>

View File

@@ -12,7 +12,7 @@
#include <osgUtil/FlightManipulator>
#include <osgUtil/DriveManipulator>
#include <GL/glut.h>
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>
#include <osgUtil/OptimizeStateVisitor>

View File

@@ -1,13 +1,14 @@
#include "osg/Image"
#include "osg/GL"
#include "osg/Notify"
#include <osg/GL>
#include <osg/GLU>
#include <osg/Image>
#include <osg/Notify>
#include <osg/Geode>
#include <osg/GeoSet>
#include <osg/StateSet>
#include <osg/Texture>
#include <GL/glu.h>
using namespace osg;

View File

@@ -2,6 +2,8 @@
#include <string>
osg::NotifySeverity osg::g_NotifyLevel = osg::NOTICE;
ofstream *osg::g_NotifyNulStream;
bool osg::g_NotifyInit = false;
void osg::setNotifyLevel(osg::NotifySeverity severity)
{
@@ -19,11 +21,16 @@ osg::NotifySeverity osg::getNotifyLevel()
bool osg::initNotifyLevel()
{
static bool s_local_intialized = false;
if (g_NotifyInit) return true;
if (s_local_intialized) return true;
s_local_intialized = true;
g_NotifyInit = true;
// set up global notify null stream for inline notify
#ifdef WIN32
g_NotifyNulStream = new ofstream ("nul");
#else
g_NotifyNulStream = new ofstream ("/dev/null");
#endif
// g_NotifyLevel
// =============

View File

@@ -1,7 +1,7 @@
#include <osg/State>
#include <osg/Notify>
#include <GL/glu.h>
#include <osg/GLU>
using namespace osg;

View File

@@ -9,7 +9,7 @@
#include <osg/Notify>
#include <osg/GLExtensions>
#include <GL/glu.h>
#include <osg/GLU>
using namespace osg;
@@ -176,7 +176,7 @@ void Texture::apply(State& state) const
const uint contextID = state.getContextID();
// get the globj for the current contextID.
uint& handle = getHandle(contextID);
GLuint& handle = getHandle(contextID);
// For multi-texturing will need something like...
// glActiveTextureARB((GLenum)(GL_TEXTURE0_ARB+_textureUnit));
@@ -548,7 +548,7 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
const uint contextID = state.getContextID();
// get the globj for the current contextID.
uint& handle = getHandle(contextID);
GLuint& handle = getHandle(contextID);
if (handle)
{

View File

@@ -180,7 +180,23 @@ using namespace osg;
_secsPerClick = (double)(cycleval)* 1e-12;
}
}
#elif defined (__APPLE_CC__) // MACOSX PJA
#include <Carbon/Carbon.h> // do I really have to link against the Carbon framework just for this?
Timer_t Timer::tick(void)
{
UnsignedWide usecs;
Microseconds(&usecs);
return (usecs.hi * 4294967296.0) + usecs.lo;
}
Timer::Timer( void )
{
_useStandardClock = false;
_secsPerClick = 1e-6; // Carbon timer's precision.
}
#elif defined(unix)

View File

@@ -1,5 +1,5 @@
#include "osgGLUT/GLUTEventAdapter"
#include "GL/glut.h"
#include <osgGLUT/glut>
using namespace osgGLUT;

View File

@@ -8,7 +8,7 @@
#include <sys/time.h>
#endif
#include <stdio.h>
#include <math.h>
#include <osg/Math>
#include <string>
@@ -48,7 +48,7 @@
#define USE_GLUT
#endif
#include <GL/glut.h>
#include <osgGLUT/glut>
#ifdef WIN32
#include <sys/timeb.h>
@@ -1049,7 +1049,7 @@ void Viewer::keyboard(unsigned char key, int x, int y)
if (_printStats>4) _printStats=0;
if (_printStats==4) { // count depth complexity by incrementing the stencil buffer every
// time a pixel is hit
int nsten=0; // Number of stencil planes available
GLint nsten=0; // Number of stencil planes available
glGetIntegerv(GL_STENCIL_BITS , &nsten);
if (nsten>0) {
glEnable(GL_STENCIL_TEST);

View File

@@ -6,7 +6,7 @@
#include <osg/AlphaFunc>
#include <osg/TexEnv>
#include <GL/glu.h>
#include <osg/GLU>
using namespace osg;
using namespace osgUtil;

View File

@@ -1,10 +1,9 @@
#include <osg/GL>
#include <osg/GLU>
#include <osg/Notify>
#include <osgUtil/Tesselator>
#include <GL/glu.h>
using namespace osg;
using namespace osgUtil;