misc. typo fixes

mostly non-user-facing but some doxy.
This commit is contained in:
luzpaz
2017-08-15 12:23:49 -04:00
parent 7b2dbc603c
commit 2cd31f65e4
48 changed files with 81 additions and 81 deletions

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@@ -72,7 +72,7 @@ class OSG_EXPORT Callback : public virtual Object {
/** Invoke the callback, first parameter is the Object that the callback is attached to,
* the second parameter, the data, is typically the NodeVisitor that is invoking the callback.
* The run(..) method may be overriden by users directly, or if the user is using one of the old
* The run(..) method may be overridden by users directly, or if the user is using one of the old
* style callbacks such as NodeCallback or Drawable::UpdateCallback then you can just override
* the appropriate callback method on those callback subclasses.
* If you are implementing your own callback then one should call traverse() to make sure nested callbacks

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@@ -747,7 +747,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
// debug extensions
void (GL_APIENTRY * glObjectLabel) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
/** convinience wrapper around glObjectLabel that calls glObjectLabel if it's supported and using std::string as a label parameter.*/
/** convenience wrapper around glObjectLabel that calls glObjectLabel if it's supported and using std::string as a label parameter.*/
void debugObjectLabel(GLenum identifier, GLuint name, const std::string& label) const { if (glObjectLabel && !label.empty()) glObjectLabel(identifier, name, label.size(), label.c_str()); }
};

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@@ -129,7 +129,7 @@ class OSG_EXPORT Geometry : public Drawable
unsigned int getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const;
/** Convinience method that checks all the vertex arrays to make sure that the buffer objects are all assigned appropriate.*/
/** Convenience method that checks all the vertex arrays to make sure that the buffer objects are all assigned appropriate.*/
void configureBufferObjects();
/** return true if any arrays are shared.*/
@@ -279,7 +279,7 @@ class OSG_EXPORT Geometry : public Drawable
#endif
};
/** Convinience visitor for making sure that any BufferObjects that might be required are set up in the scene graph.*/
/** Convenience visitor for making sure that any BufferObjects that might be required are set up in the scene graph.*/
class ConfigureBufferObjectsVisitor : public osg::NodeVisitor
{
public:

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@@ -747,7 +747,7 @@ class TessellationHints : public Object
// forward declare;
class Geometry;
/** Convinience class for populating an Geomtry with vertex, normals, texture coords and primitives that can render a Shape. */
/** Convenience class for populating an Geomtry with vertex, normals, texture coords and primitives that can render a Shape. */
class OSG_EXPORT BuildShapeGeometryVisitor : public ConstShapeVisitor
{
public:

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@@ -39,7 +39,7 @@ namespace osgParticle
virtual const char* className() const { return "Interpolator"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Interpolator* >(obj) != 0; }
/// Interpolate between floats. Must be overriden in descendant classes.
/// Interpolate between floats. Must be overridden in descendant classes.
virtual float interpolate(float t, float y1, float y2) const = 0;
/// Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately.

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@@ -50,7 +50,7 @@ namespace osgParticle
/// Implementation of <CODE>ParticleProcessor::process()</CODE>. Do not call this method by yourself.
inline void process(double dt);
/// Execute the program on the particle system. Must be overriden in descendant classes.
/// Execute the program on the particle system. Must be overridden in descendant classes.
virtual void execute(double dt) = 0;
private:

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@@ -36,7 +36,7 @@ namespace osgParticle
virtual const char* className() const { return "Shooter"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
/** Shoot a particle. Must be overriden by descendants.
/** Shoot a particle. Must be overridden by descendants.
This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
attributes unchanged.
*/

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@@ -28,12 +28,12 @@
namespace osgShadow {
/**
Class used as a layer for debuging resources used by derived xxxShadowMap classes.
Class used as a layer for debugging resources used by derived xxxShadowMap classes.
As designed by its base ViewDepndentShadowTechnique, DebugShadowMap serves mainly as container of
DebugShadowMap::ViewData objects. Most of the debuging support work is done by these objects.
DebugShadowMap::ViewData objects. Most of the debugging support work is done by these objects.
DebugShadowMap technique only initializes them in initViewDependentData method.
Debuging outputs present:
Debugging outputs present:
Shadow maps (pseudo colored to improve readability)
Shadow and related volumes (represented as convex polyhedra)
*/
@@ -65,16 +65,16 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
/** Declaration of standard OSG object methods */
META_Object( osgShadow, DebugShadowMap );
/** Turn on/off debuging hud & rendering of debug volumes in main view */
/** Turn on/off debugging hud & rendering of debug volumes in main view */
void setDebugDraw( bool draw ) { _doDebugDraw = draw; }
/** Tell if debuging hud & rendering of debug volumes is active */
/** Tell if debugging hud & rendering of debug volumes is active */
bool getDebugDraw( void ) const { return _doDebugDraw; }
/** Get the file name of debuging dump */
/** Get the file name of debugging dump */
std::string getDebugDump( void ) const { return _debugDump; }
/** Set the file name of debuging dump */
/** Set the file name of debugging dump */
void setDebugDump( const std::string & debugDumpFile ) { _debugDump = debugDumpFile; }

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@@ -111,7 +111,7 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
class OSGSHADOW_EXPORT FragmentShaderGenerator : public osg::Referenced {
public:
/**
* generate the GLSL fragement shader
* generate the GLSL fragment shader
*/
virtual std::string generateGLSL_FragmentShader_BaseTex(bool debug, unsigned int splitCount,double textureRes, bool filtered, unsigned int nbrSplits,unsigned int textureOffset);
};

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@@ -82,13 +82,13 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
/** return true, osgText::Text does support accept(ConstAttributeFunctor&).*/
virtual bool supports(const osg::Drawable::ConstAttributeFunctor&) const { return false; }
/** accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
/** accept an ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has.*/
virtual void accept(osg::Drawable::ConstAttributeFunctor& af) const;
/** return true, osgText::Text does support accept(PrimitiveFunctor&) .*/
virtual bool supports(const osg::PrimitiveFunctor&) const { return false; }
/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
/** accept a PrimtiveFunctor and call its methods to tell it about the internal primtives that this Drawable has.*/
virtual void accept(osg::PrimitiveFunctor& pf) const;
/** Resize any per context GLObject buffers to specified size. */

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@@ -460,8 +460,8 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Do init traversal of the attached scene graph using Init NodeVisitor.
* The init traversal is called once for each SceneView, and should
* be used to compile display lists, texture objects and intialize data
* not otherwise intialized during scene graph loading. Note, is
* be used to compile display lists, texture objects and initialize data
* not otherwise initialized during scene graph loading. Note, is
* called automatically by update & cull if it hasn't already been called
* elsewhere. Also init() should only ever be called within a valid
* graphics context.*/