misc. typo fixes
mostly non-user-facing but some doxy.
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@@ -39,7 +39,7 @@ namespace osgParticle
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virtual const char* className() const { return "Interpolator"; }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Interpolator* >(obj) != 0; }
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/// Interpolate between floats. Must be overriden in descendant classes.
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/// Interpolate between floats. Must be overridden in descendant classes.
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virtual float interpolate(float t, float y1, float y2) const = 0;
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/// Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately.
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@@ -50,7 +50,7 @@ namespace osgParticle
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/// Implementation of <CODE>ParticleProcessor::process()</CODE>. Do not call this method by yourself.
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inline void process(double dt);
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/// Execute the program on the particle system. Must be overriden in descendant classes.
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/// Execute the program on the particle system. Must be overridden in descendant classes.
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virtual void execute(double dt) = 0;
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private:
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@@ -36,7 +36,7 @@ namespace osgParticle
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virtual const char* className() const { return "Shooter"; }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
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/** Shoot a particle. Must be overriden by descendants.
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/** Shoot a particle. Must be overridden by descendants.
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This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
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attributes unchanged.
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*/
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