misc. typo fixes

mostly non-user-facing but some doxy.
This commit is contained in:
luzpaz
2017-08-15 12:23:49 -04:00
parent 7b2dbc603c
commit 2cd31f65e4
48 changed files with 81 additions and 81 deletions

View File

@@ -39,7 +39,7 @@ namespace osgParticle
virtual const char* className() const { return "Interpolator"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Interpolator* >(obj) != 0; }
/// Interpolate between floats. Must be overriden in descendant classes.
/// Interpolate between floats. Must be overridden in descendant classes.
virtual float interpolate(float t, float y1, float y2) const = 0;
/// Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately.

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@@ -50,7 +50,7 @@ namespace osgParticle
/// Implementation of <CODE>ParticleProcessor::process()</CODE>. Do not call this method by yourself.
inline void process(double dt);
/// Execute the program on the particle system. Must be overriden in descendant classes.
/// Execute the program on the particle system. Must be overridden in descendant classes.
virtual void execute(double dt) = 0;
private:

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@@ -36,7 +36,7 @@ namespace osgParticle
virtual const char* className() const { return "Shooter"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
/** Shoot a particle. Must be overriden by descendants.
/** Shoot a particle. Must be overridden by descendants.
This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
attributes unchanged.
*/