misc. typo fixes

mostly non-user-facing but some doxy.
This commit is contained in:
luzpaz
2017-08-15 12:23:49 -04:00
parent 7b2dbc603c
commit 2cd31f65e4
48 changed files with 81 additions and 81 deletions

View File

@@ -817,7 +817,7 @@ void DisplaySettings::readCommandLine(ArgumentParser& arguments)
if (arguments.getApplicationUsage())
{
arguments.getApplicationUsage()->addCommandLineOption("--display <type>","MONITOR | POWERWALL | REALITY_CENTER | HEAD_MOUNTED_DISPLAY");
arguments.getApplicationUsage()->addCommandLineOption("--stereo","Use default stereo mode which is ANAGLYPHIC if not overriden by environmental variable");
arguments.getApplicationUsage()->addCommandLineOption("--stereo","Use default stereo mode which is ANAGLYPHIC if not overridden by environmental variable");
arguments.getApplicationUsage()->addCommandLineOption("--stereo <mode>","ANAGLYPHIC | QUAD_BUFFER | HORIZONTAL_SPLIT | VERTICAL_SPLIT | LEFT_EYE | RIGHT_EYE | HORIZONTAL_INTERLACE | VERTICAL_INTERLACE | CHECKERBOARD | ON | OFF ");
arguments.getApplicationUsage()->addCommandLineOption("--rgba","Request a RGBA color buffer visual");
arguments.getApplicationUsage()->addCommandLineOption("--stencil","Request a stencil buffer visual");

View File

@@ -1634,7 +1634,7 @@ void Texture::computeInternalFormatWithImage(const osg::Image& image) const
{
case(GL_INTENSITY) : internalFormat = GL_RED; break; // should it be swizzled to match RGBA(INTENSITY, INTENSITY, INTENSITY, INTENSITY)?
case(GL_LUMINANCE) : internalFormat = GL_RED; break; // should it be swizzled to match RGBA(LUMINANCE, LUMINANCE, LUMINANCE, 1.0)?
case(1) : internalFormat = GL_RED; break; // or sould this be GL_ALPHA?
case(1) : internalFormat = GL_RED; break; // or should this be GL_ALPHA?
case(2) : internalFormat = GL_RG; break; // should we assume GL_LUMINANCE_ALPHA?
case(GL_LUMINANCE_ALPHA) : internalFormat = GL_RG; break; // should it be swizlled to match RGAB(LUMUNIANCE, LUMINANCE, LUMINANCE, ALPHA)?
case(3) : internalFormat = GL_RGB; break;

View File

@@ -63,7 +63,7 @@ void TextureBuffer::setBufferData(BufferData *bufferdata)
{
_bufferData->addClient(this);
///set BufferObject if not setted by user
///set BufferObject if not set by user
if(!_bufferData->getBufferObject())
{
VertexBufferObject* bo=new VertexBufferObject();