misc. typo fixes
mostly non-user-facing but some doxy.
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@@ -294,7 +294,7 @@ void LightSpacePerspectiveShadowMapAlgorithm::operator()
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#if 1
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// Original LiSPSM Paper suggests that algorithm should work for all light types:
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// infinte directional, omnidirectional and spot types may be treated as directional
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// infinite directional, omnidirectional and spot types may be treated as directional
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// as all computations are performed in post projection light space.
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// Frankly, I have my doubts if their error analysis and methodology still works
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// in non directional lights post projective space. But since I can't prove it doesn't,
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