From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i

moved the StateAttribute::Callback structure to a file
StateAttributeCallback with the same behavior as NodeCallback.
"
This commit is contained in:
Robert Osfield
2009-10-22 10:33:16 +00:00
parent 8efd251b10
commit 2d38e187fd
10 changed files with 51 additions and 37 deletions

View File

@@ -24,6 +24,7 @@ class Image;
class Texture;
class StateSet;
class StateAttribute;
class StateAttributeCallback;
class Uniform;
class Node;
class Drawable;
@@ -32,6 +33,7 @@ class PrimitiveSet;
class Shape;
class NodeCallback;
/** Copy Op(erator) used to control whether shallow or deep copy is used
* during copy construction and clone operation.*/
class OSG_EXPORT CopyOp
@@ -53,7 +55,7 @@ class OSG_EXPORT CopyOp
DEEP_COPY_PRIMITIVES = 1<<8,
DEEP_COPY_SHAPES = 1<<9,
DEEP_COPY_UNIFORMS = 1<<10,
DEEP_COPY_NODECALLBACKS = 1<<11,
DEEP_COPY_CALLBACKS = 1<<11,
DEEP_COPY_ALL = 0x7FFFFFFF
};
@@ -75,6 +77,7 @@ class OSG_EXPORT CopyOp
virtual Shape* operator() (const Shape* shape) const;
virtual Uniform* operator() (const Uniform* shape) const;
virtual NodeCallback* operator() (const NodeCallback* nodecallback) const;
virtual StateAttributeCallback* operator() (const StateAttributeCallback* stateattributecallback) const;
protected: