Refactored osg::TransferFunction1D to use an std::map internally which is kept in sync with the actual osg::Image that is passed to the GPU.

Added .osg support for osg::TransferFunction1D.

Updated wrappers
This commit is contained in:
Robert Osfield
2009-02-02 14:43:27 +00:00
parent 6130f292a7
commit 2d55740b3e
12 changed files with 381 additions and 354 deletions

View File

@@ -42,118 +42,175 @@ TransferFunction::~TransferFunction()
//
TransferFunction1D::TransferFunction1D()
{
_minimum = 0.0;
_maximum = 1.0;
}
TransferFunction1D::TransferFunction1D(const TransferFunction1D& tf, const CopyOp& copyop):
TransferFunction(tf,copyop),
_minimum(tf._minimum),
_maximum(tf._maximum)
TransferFunction(tf,copyop)
{
allocate(tf._colors.size());
for(unsigned int i=0; i<_colors.size(); ++i)
{
_colors[i] = tf._colors[i];
}
}
void TransferFunction1D::setInputRange(float minimum, float maximum)
{
_minimum = minimum;
_maximum = maximum;
allocate(tf.getNumberImageCells());
assign(_colorMap);
}
void TransferFunction1D::allocate(unsigned int numX)
{
_colors.resize(numX);
_image = new osg::Image;
_image->setImage(numX,1,1,GL_RGBA, GL_RGBA, GL_FLOAT, (unsigned char*)&_colors[0], osg::Image::NO_DELETE);
_image->allocateImage(numX,1,1,GL_RGBA, GL_FLOAT);
if (!_colorMap.empty()) assign(_colorMap);
}
void TransferFunction1D::clear(const osg::Vec4& color)
{
for(Colors::iterator itr = _colors.begin();
itr != _colors.end();
++itr)
ColorMap newColours;
newColours[getMinimum()] = color;
newColours[getMaximum()] = color;
assign(newColours);
}
void TransferFunction1D::assignToImage(float lower_v, const osg::Vec4& lower_c, float upper_v, const osg::Vec4& upper_c)
{
float minimum = _colorMap.begin()->first;
float maximum = _colorMap.rbegin()->first;
float endPos = float(getNumberImageCells()-1);
float multiplier = endPos/(maximum - minimum);
osg::Vec4* imageData = reinterpret_cast<osg::Vec4*>(_image->data());
float lower_iPos = (lower_v - minimum)*multiplier;
float upper_iPos = (upper_v - minimum)*multiplier;
float start_iPos = ceilf(lower_iPos);
if (start_iPos<0.0f) start_iPos=0.0f;
if (start_iPos>endPos) return;
float end_iPos = floorf(upper_iPos);
if (end_iPos<0.0f) return;
if (end_iPos>endPos) end_iPos=endPos;
Vec4 delta_c = (upper_c-lower_c)/(upper_iPos-lower_iPos);
unsigned int i=static_cast<unsigned int>(start_iPos);
for(float iPos=start_iPos;
iPos<=end_iPos;
++iPos, ++i)
{
*itr = color;
imageData[i] = lower_c + delta_c*(iPos-lower_v);
}
_image->dirty();
}
void TransferFunction1D::assign(const ValueMap& vcm, bool updateMinMaxRange)
void TransferFunction1D::setColor(float v, const osg::Vec4& color, bool updateImage)
{
if (vcm.empty()) return;
if (updateMinMaxRange)
if (!updateImage)
{
_minimum = vcm.begin()->first;
_maximum = vcm.rbegin()->first;
_colorMap[v] = color;
return;
}
if (!_image) allocate(1024);
if (_colors.empty()) allocate(1024);
float multiplier = float(_colors.size()-1)/(_maximum - _minimum);
if (vcm.size()==1)
if (_colorMap.empty() || v<getMinimum() || v>getMaximum())
{
osg::Vec4 color = vcm.begin()->second;
if (_minimum == _maximum)
_colorMap[v] = color;
assign(_colorMap);
return;
}
_colorMap[v] = color;
ColorMap::iterator itr = _colorMap.find(v);
if (itr != _colorMap.begin())
{
ColorMap::iterator previous_itr = itr;
--previous_itr;
assignToImage(previous_itr->first, previous_itr->second, v, color);
}
ColorMap::iterator next_itr = itr;
++next_itr;
if (next_itr != _colorMap.end())
{
assignToImage(v, color, next_itr->first, next_itr->second);
}
}
osg::Vec4 TransferFunction1D::getColor(float v) const
{
if (_colorMap.empty()) return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
if (_colorMap.size()==1) return _colorMap.begin()->second;
if (v <= _colorMap.begin()->first) return _colorMap.begin()->second;
if (v >= _colorMap.rbegin()->first) return _colorMap.rbegin()->second;
// need to implement
std::pair<ColorMap::const_iterator, ColorMap::const_iterator> range = _colorMap.equal_range(v);
// we have an identical match
if (v == range.first->first) return range.first->second;
// range.first will be at the next element after v, so move it before.
--range.first;
float vBefore = range.first->first;
const osg::Vec4& cBefore = range.first->second;
float vAfter = range.second->first;
const osg::Vec4& cAfter = range.second->second;
float r = (v-vBefore)/(vAfter-vBefore);
return cBefore*(1.0f-r) + cAfter*r;
}
void TransferFunction1D::assign(const ColorMap& newColours)
{
_colorMap = newColours;
updateImage();
}
void TransferFunction1D::updateImage()
{
if (_colorMap.empty()) return;
if (!_image || _image->data()==0) allocate(1024);
osg::Vec4* imageData = reinterpret_cast<osg::Vec4*>(_image->data());
if (_colorMap.size()==1)
{
osg::Vec4 color = _colorMap.begin()->second;
for(int i=0; i<_image->s(); ++i)
{
clear(color);
}
else
{
float iPos = (vcm.begin()->first - _minimum)*multiplier;
if (iPos>=0.0f || iPos<float(_colors.size()))
{
float iFloor = floorf(iPos);
unsigned int i = (unsigned int)(iFloor);
_colors[i] = color;
}
imageData[i] = color;
}
_image->dirty();
return;
}
ValueMap::const_iterator lower_itr = vcm.begin();
ValueMap::const_iterator upper_itr = lower_itr;
ColorMap::const_iterator lower_itr = _colorMap.begin();
ColorMap::const_iterator upper_itr = lower_itr;
++upper_itr;
for(;
upper_itr != vcm.end();
upper_itr != _colorMap.end();
++upper_itr)
{
float lower_v = lower_itr->first;
const osg::Vec4& lower_c = lower_itr->second;
float upper_v = upper_itr->first;
const osg::Vec4& upper_c = upper_itr->second;
float lower_iPos = (lower_v - _minimum)*multiplier;
float upper_iPos = (upper_v - _minimum)*multiplier;
float start_iPos = ceilf(lower_iPos);
if (start_iPos<0.0f) start_iPos=0.0f;
if (start_iPos>float(_colors.size()-1)) break;
float end_iPos = floorf(upper_iPos);
if (end_iPos<0.0f) continue;
if (end_iPos>float(_colors.size()-1)) end_iPos=_colors.size()-1;
Vec4 delta_c = (upper_c-lower_c)/(upper_iPos-lower_iPos);
unsigned int i=static_cast<unsigned int>(start_iPos);
for(float iPos=start_iPos;
iPos<=end_iPos;
++iPos, ++i)
{
_colors[i] = lower_c + delta_c*(iPos-lower_v);
}
assignToImage(lower_v, lower_c, upper_v, upper_c);
lower_itr = upper_itr;
}
_image->dirty();
}