From Aurelien Albert, Added support for texture swizzle.

This commit is contained in:
Robert Osfield
2013-06-03 15:10:53 +00:00
parent 9b67578c47
commit 2dc53ceabb
3 changed files with 127 additions and 1 deletions

View File

@@ -1075,6 +1075,7 @@ Texture::Texture():
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
_mag_filter(LINEAR),
_maxAnisotropy(1.0f),
_swizzle(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA),
_useHardwareMipMapGeneration(true),
_unrefImageDataAfterApply(false),
_clientStorageHint(false),
@@ -1101,6 +1102,7 @@ Texture::Texture(const Texture& text,const CopyOp& copyop):
_min_filter(text._min_filter),
_mag_filter(text._mag_filter),
_maxAnisotropy(text._maxAnisotropy),
_swizzle(text._swizzle),
_useHardwareMipMapGeneration(text._useHardwareMipMapGeneration),
_unrefImageDataAfterApply(text._unrefImageDataAfterApply),
_clientStorageHint(text._clientStorageHint),
@@ -1133,6 +1135,7 @@ int Texture::compareTexture(const Texture& rhs) const
COMPARE_StateAttribute_Parameter(_min_filter)
COMPARE_StateAttribute_Parameter(_mag_filter)
COMPARE_StateAttribute_Parameter(_maxAnisotropy)
COMPARE_StateAttribute_Parameter(_swizzle)
COMPARE_StateAttribute_Parameter(_useHardwareMipMapGeneration)
COMPARE_StateAttribute_Parameter(_internalFormatMode)
@@ -1704,6 +1707,13 @@ void Texture::applyTexParameters(GLenum target, State& state) const
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
}
if (extensions->isTextureSwizzleSupported())
{
// note, GL_TEXTURE_SWIZZLE_RGBA will either be defined
// by gl.h (or via glext.h) or by include/osg/Texture.
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, _swizzle.ptr());
}
if (extensions->isTextureBorderClampSupported())
{
@@ -2506,6 +2516,8 @@ Texture::Extensions::Extensions(unsigned int contextID)
_isTextureFilterAnisotropicSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_filter_anisotropic");
_isTextureSwizzleSupported = isGLExtensionSupported(contextID,"GL_ARB_texture_swizzle");
_isTextureCompressionARBSupported = builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_compression", 1.3f);
_isTextureCompressionS3TCSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_compression_s3tc");