Work in progress on shader language uniform support
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@@ -238,6 +238,8 @@ class OSG_EXPORT Uniform : public Object
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bool get( bool& b0, bool& b1 ) const;
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bool get( bool& b0, bool& b1, bool& b2 ) const;
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bool get( bool& b0, bool& b1, bool& b2, bool& b3 ) const;
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void apply(const GL2Extensions* ext, GLint location) const;
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protected:
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