From Paul Martz, added support to textured light points into osgSim and OpenFlight loader, as part of the OpenFlight v16.0 spec.
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@@ -187,6 +187,10 @@ SOURCE=..\..\src\osgSim\LightPointDrawable.cpp
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SOURCE=..\..\src\osgSim\LightPointSpriteDrawable.cpp
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SOURCE=..\..\src\osgSim\LightPointNode.cpp
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@@ -267,6 +271,10 @@ SOURCE=..\..\src\osgSim\LightPointDrawable.h
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# Begin Source File
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SOURCE=..\..\src\osgSim\LightPointSpriteDrawable.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgSim\LightPointNode
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# End Source File
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# Begin Source File
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