Change Unit to Units to keep consistent with OpenGL naming.

This commit is contained in:
Robert Osfield
2006-07-17 11:43:26 +00:00
parent 460ea4586e
commit 2ef59b73e9
4 changed files with 22 additions and 22 deletions

View File

@@ -69,14 +69,14 @@ class OSG_EXPORT PolygonOffset : public StateAttribute
static void setFactorMultiplier(float multiplier);
static float getFactorMultiplier();
static void setUnitMultiplier(float multiplier);
static float getUnitMultiplier();
static void setUnitsMultiplier(float multiplier);
static float getUnitsMultiplier();
static bool areUnitAndMultipliersSet();
static bool areUnitsAndMultipliersSet();
/** Checks with the OpenGL driver to try and pick multiplier approrpriate for the hardware.
note, requires a valid graphics context to be current. */
static void setFactorAndUnitMultipliersUsingBestGuessForDriver();
static void setFactorAndUnitsMultipliersUsingBestGuessForDriver();
protected :