2.8 branch: Uniform lookup by cached name ID. Trunk revisions r11952, r11998, and r12074.

This commit is contained in:
Paul MARTZ
2011-05-02 22:13:01 +00:00
parent 288fb20eb6
commit 2f7167d011
5 changed files with 65 additions and 12 deletions

View File

@@ -142,8 +142,9 @@ class OSG_EXPORT Program : public osg::StateAttribute
GLenum _type;
GLint _size;
};
typedef std::map< unsigned int, ActiveVarInfo > ActiveUniformMap;
typedef std::map< std::string, ActiveVarInfo > ActiveVarInfoMap;
const ActiveVarInfoMap& getActiveUniforms(unsigned int contextID) const;
const ActiveUniformMap& getActiveUniforms(unsigned int contextID) const;
const ActiveVarInfoMap& getActiveAttribs(unsigned int contextID) const;
public:
@@ -184,7 +185,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
inline void apply(const Uniform& uniform) const
{
GLint location = getUniformLocation(uniform.getName());
GLint location = getUniformLocation(uniform.getNameID());
if (location>=0)
{
if ((unsigned int)location>=_lastAppliedUniformList.size()) _lastAppliedUniformList.resize(location+1);
@@ -206,10 +207,21 @@ class OSG_EXPORT Program : public osg::StateAttribute
}
}
const ActiveVarInfoMap& getActiveUniforms() const {return _uniformInfoMap;}
const ActiveUniformMap& getActiveUniforms() const {return _uniformInfoMap;}
const ActiveVarInfoMap& getActiveAttribs() const {return _attribInfoMap;}
inline GLint getUniformLocation( const std::string& name ) const { ActiveVarInfoMap::const_iterator itr = _uniformInfoMap.find(name); return (itr!=_uniformInfoMap.end()) ? itr->second._location : -1; }
inline GLint getUniformLocation( unsigned int uniformNameID ) const { ActiveUniformMap::const_iterator itr = _uniformInfoMap.find(uniformNameID); return (itr!=_uniformInfoMap.end()) ? itr->second._location : -1; }
/**
* Alternative version of getUniformLocation( unsigned int uniformNameID )
* retrofited into OSG for backward compatibility with osgCal,
* after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10.
*
* Drawbacks: This method is not particularly fast. It has to access mutexed static
* map of uniform ids. So don't overuse it or your app performance will suffer.
*/
inline GLint getUniformLocation( const std::string & uniformName ) const { return getUniformLocation( Uniform::getNameID( uniformName ) ); }
inline GLint getAttribLocation( const std::string& name ) const { ActiveVarInfoMap::const_iterator itr = _attribInfoMap.find(name); return (itr!=_attribInfoMap.end()) ? itr->second._location : -1; }
inline void addShaderToAttach(Shader *shader)
@@ -238,7 +250,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
bool _isLinked;
const unsigned int _contextID;
ActiveVarInfoMap _uniformInfoMap;
ActiveUniformMap _uniformInfoMap;
ActiveVarInfoMap _attribInfoMap;
typedef std::pair<osg::ref_ptr<const osg::Uniform>, unsigned int> UniformModifiedCountPair;