2.8 branch: Uniform lookup by cached name ID. Trunk revisions r11952, r11998, and r12074.
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@@ -142,8 +142,9 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLenum _type;
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GLint _size;
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};
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typedef std::map< unsigned int, ActiveVarInfo > ActiveUniformMap;
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typedef std::map< std::string, ActiveVarInfo > ActiveVarInfoMap;
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const ActiveVarInfoMap& getActiveUniforms(unsigned int contextID) const;
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const ActiveUniformMap& getActiveUniforms(unsigned int contextID) const;
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const ActiveVarInfoMap& getActiveAttribs(unsigned int contextID) const;
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public:
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@@ -184,7 +185,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
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inline void apply(const Uniform& uniform) const
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{
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GLint location = getUniformLocation(uniform.getName());
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GLint location = getUniformLocation(uniform.getNameID());
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if (location>=0)
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{
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if ((unsigned int)location>=_lastAppliedUniformList.size()) _lastAppliedUniformList.resize(location+1);
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@@ -206,10 +207,21 @@ class OSG_EXPORT Program : public osg::StateAttribute
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}
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}
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const ActiveVarInfoMap& getActiveUniforms() const {return _uniformInfoMap;}
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const ActiveUniformMap& getActiveUniforms() const {return _uniformInfoMap;}
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const ActiveVarInfoMap& getActiveAttribs() const {return _attribInfoMap;}
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inline GLint getUniformLocation( const std::string& name ) const { ActiveVarInfoMap::const_iterator itr = _uniformInfoMap.find(name); return (itr!=_uniformInfoMap.end()) ? itr->second._location : -1; }
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inline GLint getUniformLocation( unsigned int uniformNameID ) const { ActiveUniformMap::const_iterator itr = _uniformInfoMap.find(uniformNameID); return (itr!=_uniformInfoMap.end()) ? itr->second._location : -1; }
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/**
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* Alternative version of getUniformLocation( unsigned int uniformNameID )
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* retrofited into OSG for backward compatibility with osgCal,
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* after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10.
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*
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* Drawbacks: This method is not particularly fast. It has to access mutexed static
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* map of uniform ids. So don't overuse it or your app performance will suffer.
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*/
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inline GLint getUniformLocation( const std::string & uniformName ) const { return getUniformLocation( Uniform::getNameID( uniformName ) ); }
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inline GLint getAttribLocation( const std::string& name ) const { ActiveVarInfoMap::const_iterator itr = _attribInfoMap.find(name); return (itr!=_attribInfoMap.end()) ? itr->second._location : -1; }
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inline void addShaderToAttach(Shader *shader)
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@@ -238,7 +250,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
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bool _isLinked;
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const unsigned int _contextID;
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ActiveVarInfoMap _uniformInfoMap;
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ActiveUniformMap _uniformInfoMap;
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ActiveVarInfoMap _attribInfoMap;
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typedef std::pair<osg::ref_ptr<const osg::Uniform>, unsigned int> UniformModifiedCountPair;
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