Renamed osgProducer::CameraGroup and SceneHandler to OsgCameraGroup and
OsgSceneHandler to avoid the namespace bug under VS6. Removed the osgproducer demo (its now been replaced by examples/osgviewer.)
This commit is contained in:
243
src/osgProducer/OsgCameraGroup.cpp
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243
src/osgProducer/OsgCameraGroup.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgProducer/OsgCameraGroup>
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#include <osgDB/FileUtils>
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using namespace osgProducer;
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std::string findCameraConfigFile(const std::string& configFile)
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{
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std::string foundFile = osgDB::findDataFile(configFile);
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if (foundFile.empty()) return "";
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else return foundFile;
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}
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std::string extractCameraConfigFile(osg::ArgumentParser& arguments)
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{
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std::string filename;
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if (arguments.read("-c",filename)) return filename;
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return "";
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}
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OsgCameraGroup::OsgCameraGroup() : Producer::CameraGroup()
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{
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_init();
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}
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OsgCameraGroup::OsgCameraGroup(Producer::CameraConfig *cfg):
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Producer::CameraGroup(cfg)
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{
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_init();
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}
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OsgCameraGroup::OsgCameraGroup(const std::string& configFile):
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Producer::CameraGroup(findCameraConfigFile(configFile))
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{
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_init();
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}
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OsgCameraGroup::OsgCameraGroup(osg::ArgumentParser& arguments):
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Producer::CameraGroup(extractCameraConfigFile(arguments))
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{
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_init();
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}
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void OsgCameraGroup::_init()
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{
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_scene_data = NULL;
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_global_stateset = NULL;
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_background_color.set( 0.2f, 0.2f, 0.4f, 1.0f );
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_LODScale = 1.0f;
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_fusionDistanceMode = osgUtil::SceneView::USE_CAMERA_FUSION_DISTANCE;
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_fusionDistanceValue = 1.0f;
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_initialized = false;
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if (!_frameStamp) _frameStamp = new osg::FrameStamp;
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// set up the maximum number of graphics contexts, before loading the scene graph
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// to ensure that texture objects and display buffers are configured to the correct size.
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osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts( getNumberOfCameras() );
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}
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void OsgCameraGroup::setSceneData( osg::Node *scene )
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{
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if (_scene_data==scene) return;
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if (_scene_decorator.valid() && _scene_data.valid())
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{
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_scene_decorator->removeChild(_scene_data.get());
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}
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_scene_data = scene;
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if (_scene_decorator.valid() && _scene_data.valid())
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{
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_scene_decorator->addChild(scene);
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}
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setSceneDecorator( osg::Group* decorator)
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{
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if (_scene_decorator==decorator) return;
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_scene_decorator = decorator;
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if (_scene_data.valid() && decorator)
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{
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decorator->addChild(_scene_data.get());
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}
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setUpSceneViewsWithData()
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{
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for(SceneHandlerList::iterator p = _shvec.begin(); p != _shvec.end(); p++ )
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{
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if (_scene_decorator.valid())
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{
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(*p)->setSceneData( _scene_decorator.get() );
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}
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else if (_scene_data.valid())
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{
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(*p)->setSceneData( _scene_data.get() );
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}
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(*p)->setFrameStamp( _frameStamp.get() );
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(*p)->setGlobalStateSet( _global_stateset.get() );
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(*p)->setBackgroundColor( _background_color );
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(*p)->setLODScale( _LODScale );
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(*p)->setFusionDistance( _fusionDistanceMode, _fusionDistanceValue );
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}
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}
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void OsgCameraGroup::setFrameStamp( osg::FrameStamp* fs )
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{
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_frameStamp = fs;
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setGlobalStateSet( osg::StateSet *sset )
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{
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_global_stateset = sset;
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setBackgroundColor( const osg::Vec4& backgroundColor )
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{
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_background_color = backgroundColor;
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setLODScale( float scale )
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{
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// need to set a local variable?
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_LODScale = scale;
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setFusionDistance( osgUtil::SceneView::FusionDistanceMode mode,float value)
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{
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// need to set a local variable?
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_fusionDistanceMode = mode;
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_fusionDistanceValue = value;
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::advance()
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{
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if( !_initialized ) return;
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Producer::CameraGroup::advance();
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}
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void OsgCameraGroup::realize( ThreadingModel thread_model)
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{
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if( _initialized ) return;
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if (!_ds) _ds = osg::DisplaySettings::instance();
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_ds->setMaxNumberOfGraphicsContexts( _cfg->getNumberOfCameras() );
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for( unsigned int i = 0; i < _cfg->getNumberOfCameras(); i++ )
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{
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Producer::Camera *cam = _cfg->getCamera(i);
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osgProducer::OsgSceneHandler *sh = new osgProducer::OsgSceneHandler(_ds.get());
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sh->setDefaults();
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if( _global_stateset != NULL )
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sh->setGlobalStateSet( _global_stateset.get() );
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if( _scene_data != NULL )
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sh->setSceneData( _scene_data.get() );
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sh->setBackgroundColor( _background_color);
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sh->getState()->setContextID(i);
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sh->setFrameStamp( _frameStamp.get() );
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_shvec.push_back( sh );
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cam->setSceneHandler( sh );
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}
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setUpSceneViewsWithData();
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/// Make all statesets the same as the first.
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if( _global_stateset == NULL && _shvec.size() > 0 )
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{
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SceneHandlerList::iterator p;
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p = _shvec.begin();
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_global_stateset = (*p)->getGlobalStateSet();
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p++;
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for( ; p != _shvec.end(); p++ )
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(*p)->setGlobalStateSet( _global_stateset.get() );
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}
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CameraGroup::realize( thread_model );
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_initialized = true;
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}
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osg::Node* OsgCameraGroup::getTopMostSceneData()
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{
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if (_scene_decorator.valid())
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return _scene_decorator.get();
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else
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return _scene_data.get();
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}
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const osg::Node* OsgCameraGroup::getTopMostSceneData() const
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{
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if (_scene_decorator.valid())
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return _scene_decorator.get();
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else
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return _scene_data.get();
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}
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void OsgCameraGroup::frame()
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{
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osg::Node* node = getTopMostSceneData();
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if (node) node->getBound();
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CameraGroup::frame();
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_frameStamp->setFrameNumber( _frameStamp->getFrameNumber() + 1 );
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}
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