Changed osgManipulator::Dragger::handle(..) method to use a nested PointerInfo
class to encapsulate the pixel coords, SceneView and picking operations in prep for making the code more general purpose, and less reliant on classes like osgUtil::SceneView and osgUtil::IntersectVisitor.
This commit is contained in:
@@ -26,17 +26,30 @@ Dragger::~Dragger()
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{
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}
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bool CompositeDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
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const osgUtil::IntersectVisitor::HitList& hl, const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
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const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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Dragger::PointerInfo::PointerInfo():
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pixel_x(0),
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pixel_y(0),
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sv(0),
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hitIter(0)
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{
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}
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bool Dragger::PointerInfo::contains(const osg::Node* node) const
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{
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if (node) return std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), node) != (*hitIter)._nodePath.end();
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else return false;
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}
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bool CompositeDragger::handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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// Check if the dragger node is in the nodepath.
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if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), this) == (*hitIter)._nodePath.end())
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if (!pi.contains(this))
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return false;
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for (DraggerList::iterator itr=_draggerList.begin(); itr!=_draggerList.end(); ++itr)
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{
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if ((*itr)->handle(pixel_x, pixel_y, sv, hl, hitIter, ea, aa))
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if ((*itr)->handle(pi, ea, aa))
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return true;
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}
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return false;
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@@ -243,7 +243,7 @@ LineProjector::~LineProjector()
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{
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}
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bool LineProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
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bool LineProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
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{
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if (!_line->valid())
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{
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@@ -257,8 +257,8 @@ bool LineProjector::project(const osg::Vec2& pointToProject, const osgUtil::Scen
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// Project the objectLine onto the window.
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osg::ref_ptr<osg::LineSegment> windowLine = new osg::LineSegment;
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sv.projectObjectIntoWindow(objectLine->start(), windowLine->start());
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sv.projectObjectIntoWindow(objectLine->end(), windowLine->end());
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pi.sv->projectObjectIntoWindow(objectLine->start(), windowLine->start());
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pi.sv->projectObjectIntoWindow(objectLine->end(), windowLine->end());
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windowLine->start().z() = windowLine->end().z() = 0.0f;
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@@ -271,14 +271,14 @@ bool LineProjector::project(const osg::Vec2& pointToProject, const osgUtil::Scen
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osg::Vec2 windowLineEnd(windowLine->end().x(),windowLine->end().y());
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osg::Vec2 windowLineDirection = windowLineEnd - windowLineStart;
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windowLineDirection.normalize();
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float dotProduct = (windowLineDirection) * (pointToProject - windowLineStart);
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float dotProduct = (windowLineDirection) * (pi.pointToProject() - windowLineStart);
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// Get the closest point on the windowLine from (x,y).
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osg::Vec2 closestWindowPt = windowLineStart + windowLineDirection * dotProduct;
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// Project the closest point back into the scene and into local space.
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osg::ref_ptr<osg::LineSegment> projectedLocalLine = new osg::LineSegment;
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sv.projectWindowXYIntoObject((int)closestWindowPt.x(), (int)closestWindowPt.y(), projectedLocalLine->start(), projectedLocalLine->end());
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pi.projectWindowXYIntoObject(closestWindowPt, projectedLocalLine->start(), projectedLocalLine->end());
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projectedLocalLine->mult(*projectedLocalLine, getWorldToLocal());
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// Find the closest point between _line and projectedLocalLine on _line and that's the result.
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@@ -305,7 +305,7 @@ PlaneProjector::~PlaneProjector()
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{
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}
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bool PlaneProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
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bool PlaneProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
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{
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if (!_plane.valid())
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{
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@@ -315,7 +315,7 @@ bool PlaneProjector::project(const osg::Vec2& pointToProject, const osgUtil::Sce
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// Get the near and far points for the mouse point.
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osg::Vec3 nearPoint, farPoint;
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sv.projectWindowXYIntoObject((int)pointToProject[0],(int)pointToProject[1],nearPoint,farPoint);
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pi.projectWindowXYIntoObject(nearPoint,farPoint);
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// Transform these points into local coordinates.
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osg::Vec3 objectNearPoint, objectFarPoint;
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@@ -340,7 +340,7 @@ SphereProjector::~SphereProjector()
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{
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}
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bool SphereProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
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bool SphereProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
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{
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if (!_sphere->valid())
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{
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@@ -350,7 +350,7 @@ bool SphereProjector::project(const osg::Vec2& pointToProject, const osgUtil::Sc
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// Get the near and far points for the mouse point.
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osg::Vec3 nearPoint, farPoint;
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sv.projectWindowXYIntoObject((int)pointToProject[0],(int)pointToProject[1],nearPoint,farPoint);
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pi.projectWindowXYIntoObject(nearPoint,farPoint);
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// Transform these points into local coordinates.
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osg::Vec3 objectNearPoint, objectFarPoint;
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@@ -364,10 +364,10 @@ bool SphereProjector::project(const osg::Vec2& pointToProject, const osgUtil::Sc
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return getSphereLineIntersection(*_sphere, objectNearPoint, objectFarPoint, dontCare, projectedPoint);
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}
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bool SphereProjector::isPointInFront(const osg::Vec3& point, const osgUtil::SceneView& sv, const osg::Matrix& localToWorld) const
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bool SphereProjector::isPointInFront(const Dragger::PointerInfo& pi, const osg::Matrix& localToWorld) const
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{
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osg::Vec3 centerToPoint = getSphere()->getCenter() - point;
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if (centerToPoint * getEyeDirection(sv.getViewMatrix(), localToWorld) < 0.0)
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osg::Vec3 centerToPoint = getSphere()->getCenter() - pi.getLocalIntersectPoint();
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if (centerToPoint * getEyeDirection(pi.sv->getViewMatrix(), localToWorld) < 0.0)
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return false;
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return true;
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}
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@@ -449,17 +449,19 @@ osg::Quat SpherePlaneProjector::getRotation(const osg::Vec3& p1, bool p1OnSphere
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}
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}
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bool SpherePlaneProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
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bool SpherePlaneProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
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{
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if (!_sphere->valid())
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{
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osg::notify(osg::WARN) << "Warning: Invalid sphere. SpherePlaneProjector::project() failed." << std::endl;
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return false;
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}
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const osg::Vec2 pointToProject = pi.pointToProject();
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// Get the near and far points for the mouse point.
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osg::Vec3 nearPoint, farPoint;
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sv.projectWindowXYIntoObject((int)pointToProject[0],(int)pointToProject[1],nearPoint,farPoint);
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pi.projectWindowXYIntoObject(nearPoint,farPoint);
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// Transform these points into local coordinates.
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osg::Vec3 objectNearPoint, objectFarPoint;
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@@ -475,7 +477,7 @@ bool SpherePlaneProjector::project(const osg::Vec2& pointToProject, const osgUti
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hitSphere = getSphereLineIntersection(*_sphere, objectNearPoint, objectFarPoint, dontCare, sphereIntersection);
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// Compute plane oriented to the eye.
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_plane = computePlaneThruPointAndOrientedToEye(sv.getViewMatrix(), getLocalToWorld(), getSphere()->getCenter(), _front);
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_plane = computePlaneThruPointAndOrientedToEye(pi.getViewMatrix(), getLocalToWorld(), getSphere()->getCenter(), _front);
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// Find the intersection on the plane.
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osg::Vec3 planeIntersection;
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@@ -522,7 +524,7 @@ CylinderProjector::~CylinderProjector()
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{
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}
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bool CylinderProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
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bool CylinderProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
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{
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if (!_cylinder.valid())
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{
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@@ -533,7 +535,7 @@ bool CylinderProjector::project(const osg::Vec2& pointToProject, const osgUtil::
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// Get the near and far points for the mouse point.
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osg::Vec3 nearPoint, farPoint;
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sv.projectWindowXYIntoObject((int)pointToProject[0],(int)pointToProject[1],nearPoint,farPoint);
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pi.projectWindowXYIntoObject(nearPoint,farPoint);
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// Transform these points into local coordinates.
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osg::Vec3 objectNearPoint, objectFarPoint;
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@@ -545,14 +547,14 @@ bool CylinderProjector::project(const osg::Vec2& pointToProject, const osgUtil::
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return getCylinderLineIntersection(*_cylinder, objectNearPoint, objectFarPoint, projectedPoint, dontCare);
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}
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bool CylinderProjector::isPointInFront(const osg::Vec3& point, const osgUtil::SceneView& sv, const osg::Matrix& localToWorld) const
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bool CylinderProjector::isPointInFront(const Dragger::PointerInfo& pi, const osg::Matrix& localToWorld) const
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{
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osg::Vec3 closestPointOnAxis;
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computeClosestPointOnLine(getCylinder()->getCenter(), getCylinder()->getCenter() + _cylinderAxis,
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point, closestPointOnAxis);
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pi.getLocalIntersectPoint(), closestPointOnAxis);
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osg::Vec3 perpPoint = point - closestPointOnAxis;
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if (perpPoint * getEyeDirection(sv.getViewMatrix(), localToWorld) < 0.0)
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osg::Vec3 perpPoint = pi.getLocalIntersectPoint() - closestPointOnAxis;
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if (perpPoint * getEyeDirection(pi.getViewMatrix(), localToWorld) < 0.0)
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return false;
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return true;
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}
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@@ -569,7 +571,7 @@ CylinderPlaneProjector::~CylinderPlaneProjector()
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{
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}
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bool CylinderPlaneProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
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bool CylinderPlaneProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
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{
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if (!_cylinder.valid())
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{
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@@ -580,7 +582,7 @@ bool CylinderPlaneProjector::project(const osg::Vec2& pointToProject, const osgU
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// Get the near and far points for the mouse point.
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osg::Vec3 nearPoint, farPoint;
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sv.projectWindowXYIntoObject((int)pointToProject[0],(int)pointToProject[1],nearPoint,farPoint);
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pi.projectWindowXYIntoObject(nearPoint,farPoint);
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// Transform these points into local coordinates.
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osg::Vec3 objectNearPoint, objectFarPoint;
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@@ -602,7 +604,7 @@ bool CylinderPlaneProjector::project(const osg::Vec2& pointToProject, const osgU
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}
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// Compute plane oriented to the eye.
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_plane = computePlaneParallelToAxisAndOrientedToEye(sv.getViewMatrix(), getLocalToWorld(), _cylinderAxis,
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_plane = computePlaneParallelToAxisAndOrientedToEye(pi.getViewMatrix(), getLocalToWorld(), _cylinderAxis,
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getCylinder()->getRadius(), _planeLineStart, _planeLineEnd,
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_front);
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@@ -34,13 +34,10 @@ RotateCylinderDragger::~RotateCylinderDragger()
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{
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}
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bool RotateCylinderDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
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const osgUtil::IntersectVisitor::HitList&, const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
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const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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bool RotateCylinderDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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// Check if the dragger node is in the nodepath.
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if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), this) == (*hitIter)._nodePath.end())
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return false;
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if (!pointer.contains(this)) return false;
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switch (ea.getEventType())
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{
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@@ -56,13 +53,13 @@ bool RotateCylinderDragger::handle(int pixel_x, int pixel_y, const osgUtil::Scen
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_startLocalToWorld = _projector->getLocalToWorld();
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_startWorldToLocal = _projector->getWorldToLocal();
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if (_projector->isPointInFront(hitIter->getLocalIntersectPoint(), sv, _startLocalToWorld))
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if (_projector->isPointInFront(pointer, _startLocalToWorld))
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_projector->setFront(true);
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else
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_projector->setFront(false);
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osg::Vec3 projectedPoint;
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if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
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if (_projector->project(pointer, projectedPoint))
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{
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// Generate the motion command.
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osg::ref_ptr<Rotate3DCommand> cmd = new Rotate3DCommand();
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@@ -96,7 +93,7 @@ bool RotateCylinderDragger::handle(int pixel_x, int pixel_y, const osgUtil::Scen
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_projector->setLocalToWorld(localToWorld);
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osg::Vec3 projectedPoint;
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if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
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if (_projector->project(pointer, projectedPoint))
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{
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osg::Vec3 prevProjectedPoint = _prevWorldProjPt * _projector->getWorldToLocal();
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osg::Quat deltaRotation = _projector->getRotation(prevProjectedPoint, _prevPtOnCylinder,
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@@ -35,13 +35,10 @@ RotateSphereDragger::~RotateSphereDragger()
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{
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}
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bool RotateSphereDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
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const osgUtil::IntersectVisitor::HitList&, const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
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const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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bool RotateSphereDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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// Check if the dragger node is in the nodepath.
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if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), this) == (*hitIter)._nodePath.end())
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return false;
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if (!pointer.contains(this)) return false;
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switch (ea.getEventType())
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{
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@@ -57,13 +54,13 @@ bool RotateSphereDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneV
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_startLocalToWorld = _projector->getLocalToWorld();
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_startWorldToLocal = _projector->getWorldToLocal();
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if (_projector->isPointInFront(hitIter->getLocalIntersectPoint(), sv, _startLocalToWorld))
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if (_projector->isPointInFront(pointer, _startLocalToWorld))
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_projector->setFront(true);
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else
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_projector->setFront(false);
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osg::Vec3 projectedPoint;
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if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
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if (_projector->project(pointer, projectedPoint))
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{
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// Generate the motion command.
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osg::ref_ptr<Rotate3DCommand> cmd = new Rotate3DCommand();
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@@ -98,7 +95,7 @@ bool RotateSphereDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneV
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_projector->setLocalToWorld(localToWorld);
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osg::Vec3 projectedPoint;
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if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
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if (_projector->project(pointer, projectedPoint))
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{
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osg::Vec3 prevProjectedPoint = _prevWorldProjPt * _projector->getWorldToLocal();
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osg::Quat deltaRotation = _projector->getRotation(prevProjectedPoint, _prevPtOnSphere,
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@@ -47,13 +47,10 @@ Scale1DDragger::~Scale1DDragger()
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{
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}
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bool Scale1DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
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const osgUtil::IntersectVisitor::HitList&, const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
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const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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bool Scale1DDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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// Check if the dragger node is in the nodepath.
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if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), this) == (*hitIter)._nodePath.end())
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return false;
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if (!pointer.contains(this)) return false;
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switch (ea.getEventType())
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{
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@@ -66,16 +63,14 @@ bool Scale1DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView&
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osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
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_projector->setLocalToWorld(localToWorld);
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if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, _startProjectedPoint))
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if (_projector->project(pointer, _startProjectedPoint))
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{
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_scaleCenter = 0.0f;
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if (_scaleMode == SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT)
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{
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if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), _leftHandleNode.get())
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!= (*hitIter)._nodePath.end())
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if ( pointer.contains(_leftHandleNode.get()) )
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_scaleCenter = _projector->getLineEnd()[0];
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else if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), _rightHandleNode.get())
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!= (*hitIter)._nodePath.end())
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else if ( pointer.contains( _rightHandleNode.get()) )
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_scaleCenter = _projector->getLineStart()[0];
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}
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@@ -103,7 +98,7 @@ bool Scale1DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView&
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case (osgGA::GUIEventAdapter::DRAG):
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{
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osg::Vec3 projectedPoint;
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if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
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if (_projector->project(pointer, projectedPoint))
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{
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// Generate the motion command.
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osg::ref_ptr<Scale1DCommand> cmd = new Scale1DCommand();
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@@ -56,13 +56,10 @@ Scale2DDragger::~Scale2DDragger()
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{
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}
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bool Scale2DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
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const osgUtil::IntersectVisitor::HitList&, const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
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const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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bool Scale2DDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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// Check if the dragger node is in the nodepath.
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if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), this) == (*hitIter)._nodePath.end())
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return false;
|
||||
if (!pointer.contains(this)) return false;
|
||||
|
||||
switch (ea.getEventType())
|
||||
{
|
||||
@@ -75,33 +72,29 @@ bool Scale2DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView&
|
||||
osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
|
||||
_projector->setLocalToWorld(localToWorld);
|
||||
|
||||
if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, _startProjectedPoint))
|
||||
if (_projector->project(pointer, _startProjectedPoint))
|
||||
{
|
||||
_scaleCenter.set(0.0,0.0);
|
||||
|
||||
if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), _topLeftHandleNode.get())
|
||||
!= (*hitIter)._nodePath.end())
|
||||
if (pointer.contains(_topLeftHandleNode.get()))
|
||||
{
|
||||
_referencePoint = _topLeftHandlePosition;
|
||||
if (_scaleMode == SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT)
|
||||
_scaleCenter = _bottomRightHandlePosition;
|
||||
}
|
||||
else if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), _bottomLeftHandleNode.get())
|
||||
!= (*hitIter)._nodePath.end())
|
||||
else if (pointer.contains(_bottomLeftHandleNode.get()))
|
||||
{
|
||||
_referencePoint = _bottomLeftHandlePosition;
|
||||
if (_scaleMode == SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT)
|
||||
_scaleCenter = _topRightHandlePosition;
|
||||
}
|
||||
else if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), _bottomRightHandleNode.get())
|
||||
!= (*hitIter)._nodePath.end())
|
||||
else if (pointer.contains(_bottomRightHandleNode.get()))
|
||||
{
|
||||
_referencePoint = _bottomRightHandlePosition;
|
||||
if (_scaleMode == SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT)
|
||||
_scaleCenter = _topLeftHandlePosition;
|
||||
}
|
||||
else if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), _topRightHandleNode.get())
|
||||
!= (*hitIter)._nodePath.end())
|
||||
else if (pointer.contains(_topRightHandleNode.get()))
|
||||
{
|
||||
_referencePoint = _topRightHandlePosition;
|
||||
if (_scaleMode == SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT)
|
||||
@@ -134,7 +127,7 @@ bool Scale2DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView&
|
||||
case (osgGA::GUIEventAdapter::DRAG):
|
||||
{
|
||||
osg::Vec3 projectedPoint;
|
||||
if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
|
||||
if (_projector->project(pointer, projectedPoint))
|
||||
{
|
||||
// Compute scale.
|
||||
osg::Vec2 scale = computeScale(_startProjectedPoint,projectedPoint,_scaleCenter);
|
||||
|
||||
@@ -217,39 +217,39 @@ TabPlaneDragger::~TabPlaneDragger()
|
||||
{
|
||||
}
|
||||
|
||||
bool TabPlaneDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
|
||||
const osgUtil::IntersectVisitor::HitList& hl, const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
|
||||
const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
|
||||
bool TabPlaneDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
|
||||
{
|
||||
if (ea.getButtonMask() & osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON) return false;
|
||||
|
||||
// Check if the dragger node is in the nodepath.
|
||||
if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), this) == (*hitIter)._nodePath.end())
|
||||
return false;
|
||||
if (!pointer.contains(this)) return false;
|
||||
|
||||
// Since the translate plane and the handleNode lie on the same plane the hit could've been on either one. But we
|
||||
// need to handle the scaling draggers before the translation. Check if the node path has the scaling nodes else
|
||||
// check for the scaling nodes in next hit.
|
||||
if (_cornerScaleDragger->handle(pixel_x, pixel_y, sv, hl, hitIter, ea, aa))
|
||||
if (_cornerScaleDragger->handle(pointer, ea, aa))
|
||||
return true;
|
||||
if (_horzEdgeScaleDragger->handle(pixel_x, pixel_y, sv, hl, hitIter, ea, aa))
|
||||
if (_horzEdgeScaleDragger->handle(pointer, ea, aa))
|
||||
return true;
|
||||
if (_vertEdgeScaleDragger->handle(pixel_x, pixel_y, sv, hl, hitIter, ea, aa))
|
||||
if (_vertEdgeScaleDragger->handle(pointer, ea, aa))
|
||||
return true;
|
||||
|
||||
osgUtil::IntersectVisitor::HitList::iterator nextHit = hitIter + 1;
|
||||
while (nextHit != hl.end())
|
||||
PointerInfo nextPointer(pointer);
|
||||
nextPointer.next();
|
||||
|
||||
while (!nextPointer.completed())
|
||||
{
|
||||
if (_cornerScaleDragger->handle(pixel_x, pixel_y, sv, hl, nextHit, ea, aa))
|
||||
if (_cornerScaleDragger->handle(nextPointer, ea, aa))
|
||||
return true;
|
||||
if (_horzEdgeScaleDragger->handle(pixel_x, pixel_y, sv, hl, nextHit, ea, aa))
|
||||
if (_horzEdgeScaleDragger->handle(nextPointer, ea, aa))
|
||||
return true;
|
||||
if (_vertEdgeScaleDragger->handle(pixel_x, pixel_y, sv, hl, nextHit, ea, aa))
|
||||
if (_vertEdgeScaleDragger->handle(nextPointer, ea, aa))
|
||||
return true;
|
||||
++nextHit;
|
||||
|
||||
nextPointer.next();
|
||||
}
|
||||
|
||||
if (_translateDragger->handle(pixel_x, pixel_y, sv, hl, hitIter, ea, aa))
|
||||
if (_translateDragger->handle(pointer, ea, aa))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
||||
@@ -41,15 +41,12 @@ Translate1DDragger::~Translate1DDragger()
|
||||
{
|
||||
}
|
||||
|
||||
bool Translate1DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
|
||||
const osgUtil::IntersectVisitor::HitList&, const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
|
||||
const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
|
||||
bool Translate1DDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
|
||||
{
|
||||
// Check if the dragger node is in the nodepath.
|
||||
if (_checkForNodeInNodePath)
|
||||
{
|
||||
if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), this) == (*hitIter)._nodePath.end())
|
||||
return false;
|
||||
if (!pointer.contains(this)) return false;
|
||||
}
|
||||
|
||||
switch (ea.getEventType())
|
||||
@@ -63,7 +60,7 @@ bool Translate1DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneVi
|
||||
osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
|
||||
_projector->setLocalToWorld(localToWorld);
|
||||
|
||||
if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, _startProjectedPoint))
|
||||
if (_projector->project(pointer, _startProjectedPoint))
|
||||
{
|
||||
// Generate the motion command.
|
||||
osg::ref_ptr<TranslateInLineCommand> cmd = new TranslateInLineCommand(_projector->getLineStart(),
|
||||
@@ -90,7 +87,7 @@ bool Translate1DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneVi
|
||||
case (osgGA::GUIEventAdapter::DRAG):
|
||||
{
|
||||
osg::Vec3 projectedPoint;
|
||||
if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
|
||||
if (_projector->project(pointer, projectedPoint))
|
||||
{
|
||||
// Generate the motion command.
|
||||
osg::ref_ptr<TranslateInLineCommand> cmd = new TranslateInLineCommand(_projector->getLineStart(),
|
||||
@@ -115,7 +112,7 @@ bool Translate1DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneVi
|
||||
case (osgGA::GUIEventAdapter::RELEASE):
|
||||
{
|
||||
osg::Vec3 projectedPoint;
|
||||
if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
|
||||
if (_projector->project(pointer, projectedPoint))
|
||||
{
|
||||
osg::ref_ptr<TranslateInLineCommand> cmd = new TranslateInLineCommand(_projector->getLineStart(),
|
||||
_projector->getLineEnd());
|
||||
|
||||
@@ -43,14 +43,10 @@ Translate2DDragger::~Translate2DDragger()
|
||||
{
|
||||
}
|
||||
|
||||
bool Translate2DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
|
||||
const osgUtil::IntersectVisitor::HitList&,
|
||||
const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
|
||||
const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
|
||||
bool Translate2DDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
|
||||
{
|
||||
// Check if the dragger node is in the nodepath.
|
||||
if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), this) == (*hitIter)._nodePath.end())
|
||||
return false;
|
||||
if (!pointer.contains(this)) return false;
|
||||
|
||||
switch (ea.getEventType())
|
||||
{
|
||||
@@ -63,7 +59,7 @@ bool Translate2DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneVi
|
||||
osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
|
||||
_projector->setLocalToWorld(localToWorld);
|
||||
|
||||
if (_projector->project(osg::Vec2((float)pixel_x, (float)pixel_y), sv, _startProjectedPoint))
|
||||
if (_projector->project(pointer, _startProjectedPoint))
|
||||
{
|
||||
// Generate the motion command.
|
||||
osg::ref_ptr<TranslateInPlaneCommand> cmd = new TranslateInPlaneCommand(_projector->getPlane());
|
||||
@@ -92,7 +88,7 @@ bool Translate2DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneVi
|
||||
case (osgGA::GUIEventAdapter::DRAG):
|
||||
{
|
||||
osg::Vec3 projectedPoint;
|
||||
if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
|
||||
if (_projector->project(pointer, projectedPoint))
|
||||
{
|
||||
// Generate the motion command.
|
||||
osg::ref_ptr<TranslateInPlaneCommand> cmd = new TranslateInPlaneCommand(_projector->getPlane());
|
||||
|
||||
@@ -43,14 +43,10 @@ TranslatePlaneDragger::~TranslatePlaneDragger()
|
||||
{
|
||||
}
|
||||
|
||||
bool TranslatePlaneDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
|
||||
const osgUtil::IntersectVisitor::HitList& hl,
|
||||
const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
|
||||
const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
|
||||
bool TranslatePlaneDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
|
||||
{
|
||||
// Check if the dragger node is in the nodepath.
|
||||
if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), this) == (*hitIter)._nodePath.end())
|
||||
return false;
|
||||
if (!pointer.contains(this)) return false;
|
||||
|
||||
if ((ea.getButtonMask() & osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON) &&
|
||||
ea.getEventType() == osgGA::GUIEventAdapter::PUSH)
|
||||
@@ -59,12 +55,12 @@ bool TranslatePlaneDragger::handle(int pixel_x, int pixel_y, const osgUtil::Scen
|
||||
bool handled = false;
|
||||
if (_usingTranslate1DDragger)
|
||||
{
|
||||
if (_translate1DDragger->handle(pixel_x, pixel_y, sv, hl, hitIter, ea, aa))
|
||||
if (_translate1DDragger->handle(pointer, ea, aa))
|
||||
handled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_translate2DDragger->handle(pixel_x, pixel_y, sv, hl, hitIter, ea, aa))
|
||||
if (_translate2DDragger->handle(pointer, ea, aa))
|
||||
handled = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user