Changed osgManipulator::Dragger::handle(..) method to use a nested PointerInfo

class to encapsulate the pixel coords, SceneView and picking operations in prep for
making the code more general purpose, and less reliant on classes like osgUtil::SceneView and osgUtil::IntersectVisitor.
This commit is contained in:
Robert Osfield
2007-02-11 21:12:34 +00:00
parent 004e150ad7
commit 3006bb14f4
21 changed files with 177 additions and 170 deletions

View File

@@ -243,7 +243,7 @@ LineProjector::~LineProjector()
{
}
bool LineProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
bool LineProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
{
if (!_line->valid())
{
@@ -257,8 +257,8 @@ bool LineProjector::project(const osg::Vec2& pointToProject, const osgUtil::Scen
// Project the objectLine onto the window.
osg::ref_ptr<osg::LineSegment> windowLine = new osg::LineSegment;
sv.projectObjectIntoWindow(objectLine->start(), windowLine->start());
sv.projectObjectIntoWindow(objectLine->end(), windowLine->end());
pi.sv->projectObjectIntoWindow(objectLine->start(), windowLine->start());
pi.sv->projectObjectIntoWindow(objectLine->end(), windowLine->end());
windowLine->start().z() = windowLine->end().z() = 0.0f;
@@ -271,14 +271,14 @@ bool LineProjector::project(const osg::Vec2& pointToProject, const osgUtil::Scen
osg::Vec2 windowLineEnd(windowLine->end().x(),windowLine->end().y());
osg::Vec2 windowLineDirection = windowLineEnd - windowLineStart;
windowLineDirection.normalize();
float dotProduct = (windowLineDirection) * (pointToProject - windowLineStart);
float dotProduct = (windowLineDirection) * (pi.pointToProject() - windowLineStart);
// Get the closest point on the windowLine from (x,y).
osg::Vec2 closestWindowPt = windowLineStart + windowLineDirection * dotProduct;
// Project the closest point back into the scene and into local space.
osg::ref_ptr<osg::LineSegment> projectedLocalLine = new osg::LineSegment;
sv.projectWindowXYIntoObject((int)closestWindowPt.x(), (int)closestWindowPt.y(), projectedLocalLine->start(), projectedLocalLine->end());
pi.projectWindowXYIntoObject(closestWindowPt, projectedLocalLine->start(), projectedLocalLine->end());
projectedLocalLine->mult(*projectedLocalLine, getWorldToLocal());
// Find the closest point between _line and projectedLocalLine on _line and that's the result.
@@ -305,7 +305,7 @@ PlaneProjector::~PlaneProjector()
{
}
bool PlaneProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
bool PlaneProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
{
if (!_plane.valid())
{
@@ -315,7 +315,7 @@ bool PlaneProjector::project(const osg::Vec2& pointToProject, const osgUtil::Sce
// Get the near and far points for the mouse point.
osg::Vec3 nearPoint, farPoint;
sv.projectWindowXYIntoObject((int)pointToProject[0],(int)pointToProject[1],nearPoint,farPoint);
pi.projectWindowXYIntoObject(nearPoint,farPoint);
// Transform these points into local coordinates.
osg::Vec3 objectNearPoint, objectFarPoint;
@@ -340,7 +340,7 @@ SphereProjector::~SphereProjector()
{
}
bool SphereProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
bool SphereProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
{
if (!_sphere->valid())
{
@@ -350,7 +350,7 @@ bool SphereProjector::project(const osg::Vec2& pointToProject, const osgUtil::Sc
// Get the near and far points for the mouse point.
osg::Vec3 nearPoint, farPoint;
sv.projectWindowXYIntoObject((int)pointToProject[0],(int)pointToProject[1],nearPoint,farPoint);
pi.projectWindowXYIntoObject(nearPoint,farPoint);
// Transform these points into local coordinates.
osg::Vec3 objectNearPoint, objectFarPoint;
@@ -364,10 +364,10 @@ bool SphereProjector::project(const osg::Vec2& pointToProject, const osgUtil::Sc
return getSphereLineIntersection(*_sphere, objectNearPoint, objectFarPoint, dontCare, projectedPoint);
}
bool SphereProjector::isPointInFront(const osg::Vec3& point, const osgUtil::SceneView& sv, const osg::Matrix& localToWorld) const
bool SphereProjector::isPointInFront(const Dragger::PointerInfo& pi, const osg::Matrix& localToWorld) const
{
osg::Vec3 centerToPoint = getSphere()->getCenter() - point;
if (centerToPoint * getEyeDirection(sv.getViewMatrix(), localToWorld) < 0.0)
osg::Vec3 centerToPoint = getSphere()->getCenter() - pi.getLocalIntersectPoint();
if (centerToPoint * getEyeDirection(pi.sv->getViewMatrix(), localToWorld) < 0.0)
return false;
return true;
}
@@ -449,17 +449,19 @@ osg::Quat SpherePlaneProjector::getRotation(const osg::Vec3& p1, bool p1OnSphere
}
}
bool SpherePlaneProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
bool SpherePlaneProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
{
if (!_sphere->valid())
{
osg::notify(osg::WARN) << "Warning: Invalid sphere. SpherePlaneProjector::project() failed." << std::endl;
return false;
}
const osg::Vec2 pointToProject = pi.pointToProject();
// Get the near and far points for the mouse point.
osg::Vec3 nearPoint, farPoint;
sv.projectWindowXYIntoObject((int)pointToProject[0],(int)pointToProject[1],nearPoint,farPoint);
pi.projectWindowXYIntoObject(nearPoint,farPoint);
// Transform these points into local coordinates.
osg::Vec3 objectNearPoint, objectFarPoint;
@@ -475,7 +477,7 @@ bool SpherePlaneProjector::project(const osg::Vec2& pointToProject, const osgUti
hitSphere = getSphereLineIntersection(*_sphere, objectNearPoint, objectFarPoint, dontCare, sphereIntersection);
// Compute plane oriented to the eye.
_plane = computePlaneThruPointAndOrientedToEye(sv.getViewMatrix(), getLocalToWorld(), getSphere()->getCenter(), _front);
_plane = computePlaneThruPointAndOrientedToEye(pi.getViewMatrix(), getLocalToWorld(), getSphere()->getCenter(), _front);
// Find the intersection on the plane.
osg::Vec3 planeIntersection;
@@ -522,7 +524,7 @@ CylinderProjector::~CylinderProjector()
{
}
bool CylinderProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
bool CylinderProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
{
if (!_cylinder.valid())
{
@@ -533,7 +535,7 @@ bool CylinderProjector::project(const osg::Vec2& pointToProject, const osgUtil::
// Get the near and far points for the mouse point.
osg::Vec3 nearPoint, farPoint;
sv.projectWindowXYIntoObject((int)pointToProject[0],(int)pointToProject[1],nearPoint,farPoint);
pi.projectWindowXYIntoObject(nearPoint,farPoint);
// Transform these points into local coordinates.
osg::Vec3 objectNearPoint, objectFarPoint;
@@ -545,14 +547,14 @@ bool CylinderProjector::project(const osg::Vec2& pointToProject, const osgUtil::
return getCylinderLineIntersection(*_cylinder, objectNearPoint, objectFarPoint, projectedPoint, dontCare);
}
bool CylinderProjector::isPointInFront(const osg::Vec3& point, const osgUtil::SceneView& sv, const osg::Matrix& localToWorld) const
bool CylinderProjector::isPointInFront(const Dragger::PointerInfo& pi, const osg::Matrix& localToWorld) const
{
osg::Vec3 closestPointOnAxis;
computeClosestPointOnLine(getCylinder()->getCenter(), getCylinder()->getCenter() + _cylinderAxis,
point, closestPointOnAxis);
pi.getLocalIntersectPoint(), closestPointOnAxis);
osg::Vec3 perpPoint = point - closestPointOnAxis;
if (perpPoint * getEyeDirection(sv.getViewMatrix(), localToWorld) < 0.0)
osg::Vec3 perpPoint = pi.getLocalIntersectPoint() - closestPointOnAxis;
if (perpPoint * getEyeDirection(pi.getViewMatrix(), localToWorld) < 0.0)
return false;
return true;
}
@@ -569,7 +571,7 @@ CylinderPlaneProjector::~CylinderPlaneProjector()
{
}
bool CylinderPlaneProjector::project(const osg::Vec2& pointToProject, const osgUtil::SceneView& sv, osg::Vec3& projectedPoint) const
bool CylinderPlaneProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
{
if (!_cylinder.valid())
{
@@ -580,7 +582,7 @@ bool CylinderPlaneProjector::project(const osg::Vec2& pointToProject, const osgU
// Get the near and far points for the mouse point.
osg::Vec3 nearPoint, farPoint;
sv.projectWindowXYIntoObject((int)pointToProject[0],(int)pointToProject[1],nearPoint,farPoint);
pi.projectWindowXYIntoObject(nearPoint,farPoint);
// Transform these points into local coordinates.
osg::Vec3 objectNearPoint, objectFarPoint;
@@ -602,7 +604,7 @@ bool CylinderPlaneProjector::project(const osg::Vec2& pointToProject, const osgU
}
// Compute plane oriented to the eye.
_plane = computePlaneParallelToAxisAndOrientedToEye(sv.getViewMatrix(), getLocalToWorld(), _cylinderAxis,
_plane = computePlaneParallelToAxisAndOrientedToEye(pi.getViewMatrix(), getLocalToWorld(), _cylinderAxis,
getCylinder()->getRadius(), _planeLineStart, _planeLineEnd,
_front);