Added support for RenderBin's have a local top level StateSet. This is now
used by default in the depth sorted bin.
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@@ -423,7 +423,7 @@ void StateSet::setGlobalDefaults()
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setMode(GL_DEPTH_TEST,StateAttribute::ON);
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setAttributeAndModes(new AlphaFunc,StateAttribute::OFF);
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// setAttributeAndModes(new AlphaFunc,StateAttribute::OFF);
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setAttributeAndModes(new BlendFunc,StateAttribute::OFF);
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Material *material = new Material;
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