diff --git a/src/osgWrappers/osgTerrain/TerrainTile.cpp b/src/osgWrappers/osgTerrain/TerrainTile.cpp new file mode 100644 index 000000000..0a8e6a7c0 --- /dev/null +++ b/src/osgWrappers/osgTerrain/TerrainTile.cpp @@ -0,0 +1,239 @@ +// *************************************************************************** +// +// Generated automatically by genwrapper. +// Please DO NOT EDIT this file! +// +// *************************************************************************** + +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +// Must undefine IN and OUT macros defined in Windows headers +#ifdef IN +#undef IN +#endif +#ifdef OUT +#undef OUT +#endif + +BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTile) + I_DeclaringFile("osgTerrain/TerrainTile"); + I_BaseType(osg::Group); + I_Constructor0(____TerrainTile, + "", + ""); + I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainTile &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, + ____TerrainTile__C5_TerrainTile_R1__C5_osg_CopyOp_R1, + "Copy constructor using CopyOp to manage deep vs shallow copy. ", + ""); + I_Method0(osg::Object *, cloneType, + Properties::VIRTUAL, + __osg_Object_P1__cloneType, + "clone an object of the same type as the node. ", + ""); + I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, + Properties::VIRTUAL, + __osg_Object_P1__clone__C5_osg_CopyOp_R1, + "return a clone of a node, with Object* return type. ", + ""); + I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, + Properties::VIRTUAL, + __bool__isSameKindAs__C5_osg_Object_P1, + "return true if this and obj are of the same kind of object. ", + ""); + I_Method0(const char *, className, + Properties::VIRTUAL, + __C5_char_P1__className, + "return the name of the node's class type. ", + ""); + I_Method0(const char *, libraryName, + Properties::VIRTUAL, + __C5_char_P1__libraryName, + "return the name of the node's library. ", + ""); + I_Method1(void, accept, IN, osg::NodeVisitor &, nv, + Properties::VIRTUAL, + __void__accept__osg_NodeVisitor_R1, + "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", + ""); + I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, + Properties::VIRTUAL, + __void__traverse__osg_NodeVisitor_R1, + "Traverse downwards : calls children's accept method with NodeVisitor. ", + ""); + I_Method0(void, init, + Properties::NON_VIRTUAL, + __void__init, + "Call init on any attached TerrainTechnique. ", + ""); + I_Method1(void, setTerrain, IN, osgTerrain::Terrain *, ts, + Properties::NON_VIRTUAL, + __void__setTerrain__Terrain_P1, + "Set the Terrain that this Terrain tile is a member of. ", + ""); + I_Method0(osgTerrain::Terrain *, getTerrain, + Properties::NON_VIRTUAL, + __Terrain_P1__getTerrain, + "Get the Terrain that this Terrain tile is a member of. ", + ""); + I_Method0(const osgTerrain::Terrain *, getTerrain, + Properties::NON_VIRTUAL, + __C5_Terrain_P1__getTerrain, + "Get the const Terrain that this Terrain tile is a member of. ", + ""); + I_Method1(void, setTileID, IN, const osgTerrain::TileID &, tileID, + Properties::NON_VIRTUAL, + __void__setTileID__C5_TileID_R1, + "", + ""); + I_Method0(const osgTerrain::TileID &, getTileID, + Properties::NON_VIRTUAL, + __C5_TileID_R1__getTileID, + "", + ""); + I_Method1(void, setTerrainTechnique, IN, osgTerrain::TerrainTechnique *, TerrainTechnique, + Properties::NON_VIRTUAL, + __void__setTerrainTechnique__TerrainTechnique_P1, + "Set the TerrainTechnique. ", + ""); + I_Method0(osgTerrain::TerrainTechnique *, getTerrainTechnique, + Properties::NON_VIRTUAL, + __TerrainTechnique_P1__getTerrainTechnique, + "Get the TerrainTechnique. ", + ""); + I_Method0(const osgTerrain::TerrainTechnique *, getTerrainTechnique, + Properties::NON_VIRTUAL, + __C5_TerrainTechnique_P1__getTerrainTechnique, + "Get the const TerrainTechnique. ", + ""); + I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator, + Properties::NON_VIRTUAL, + __void__setLocator__Locator_P1, + "Set the coordinate frame locator of the terrain node. ", + "The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back. "); + I_Method0(osgTerrain::Locator *, getLocator, + Properties::NON_VIRTUAL, + __Locator_P1__getLocator, + "Get the coordinate frame locator of the terrain node. ", + ""); + I_Method0(const osgTerrain::Locator *, getLocator, + Properties::NON_VIRTUAL, + __C5_Locator_P1__getLocator, + "Get the coordinate frame locator of the terrain node. ", + ""); + I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer, + Properties::NON_VIRTUAL, + __void__setElevationLayer__Layer_P1, + "Set the layer to use to define the elevations of the terrain. ", + ""); + I_Method0(osgTerrain::Layer *, getElevationLayer, + Properties::NON_VIRTUAL, + __Layer_P1__getElevationLayer, + "Get the layer to use to define the elevations of the terrain. ", + ""); + I_Method0(const osgTerrain::Layer *, getElevationLayer, + Properties::NON_VIRTUAL, + __C5_Layer_P1__getElevationLayer, + "Get the const layer to use to define the elevations of the terrain. ", + ""); + I_Method2(void, setColorLayer, IN, unsigned int, i, IN, osgTerrain::Layer *, layer, + Properties::NON_VIRTUAL, + __void__setColorLayer__unsigned_int__Layer_P1, + "Set a color layer with specified layer number. ", + ""); + I_Method1(osgTerrain::Layer *, getColorLayer, IN, unsigned int, i, + Properties::NON_VIRTUAL, + __Layer_P1__getColorLayer__unsigned_int, + "Get color layer with specified layer number. ", + ""); + I_Method1(const osgTerrain::Layer *, getColorLayer, IN, unsigned int, i, + Properties::NON_VIRTUAL, + __C5_Layer_P1__getColorLayer__unsigned_int, + "Set const color layer with specified layer number. ", + ""); + I_Method0(unsigned int, getNumColorLayers, + Properties::NON_VIRTUAL, + __unsigned_int__getNumColorLayers, + "Get the number of colour layers. ", + ""); + I_Method1(void, setRequiresNormals, IN, bool, flag, + Properties::NON_VIRTUAL, + __void__setRequiresNormals__bool, + "Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes. ", + ""); + I_Method0(bool, getRequiresNormals, + Properties::NON_VIRTUAL, + __bool__getRequiresNormals, + "Get whether the TerrainTechnique should create per vertex normals for lighting purposes. ", + ""); + I_Method1(void, setTreatBoundariesToValidDataAsDefaultValue, IN, bool, flag, + Properties::NON_VIRTUAL, + __void__setTreatBoundariesToValidDataAsDefaultValue__bool, + "Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value. ", + ""); + I_Method0(bool, getTreatBoundariesToValidDataAsDefaultValue, + Properties::NON_VIRTUAL, + __bool__getTreatBoundariesToValidDataAsDefaultValue, + "Get whether the TeatBoundariesToValidDataAsDefaultValue hint. ", + ""); + I_Method0(osg::BoundingSphere, computeBound, + Properties::VIRTUAL, + __osg_BoundingSphere__computeBound, + "Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers. ", + ""); + I_ArrayProperty(osgTerrain::Layer *, ColorLayer, + __Layer_P1__getColorLayer__unsigned_int, + __void__setColorLayer__unsigned_int__Layer_P1, + __unsigned_int__getNumColorLayers, + 0, + 0, + 0); + I_SimpleProperty(osgTerrain::Layer *, ElevationLayer, + __Layer_P1__getElevationLayer, + __void__setElevationLayer__Layer_P1); + I_SimpleProperty(osgTerrain::Locator *, Locator, + __Locator_P1__getLocator, + __void__setLocator__Locator_P1); + I_SimpleProperty(bool, RequiresNormals, + __bool__getRequiresNormals, + __void__setRequiresNormals__bool); + I_SimpleProperty(osgTerrain::Terrain *, Terrain, + __Terrain_P1__getTerrain, + __void__setTerrain__Terrain_P1); + I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique, + __TerrainTechnique_P1__getTerrainTechnique, + __void__setTerrainTechnique__TerrainTechnique_P1); + I_SimpleProperty(const osgTerrain::TileID &, TileID, + __C5_TileID_R1__getTileID, + __void__setTileID__C5_TileID_R1); + I_SimpleProperty(bool, TreatBoundariesToValidDataAsDefaultValue, + __bool__getTreatBoundariesToValidDataAsDefaultValue, + __void__setTreatBoundariesToValidDataAsDefaultValue__bool); +END_REFLECTOR + +BEGIN_VALUE_REFLECTOR(osgTerrain::TileID) + I_DeclaringFile("osgTerrain/TerrainTile"); + I_Constructor0(____TileID, + "", + ""); + I_Constructor3(IN, int, in_layer, IN, int, in_x, IN, int, in_y, + ____TileID__int__int__int, + "", + ""); + I_PublicMemberProperty(int, layer); + I_PublicMemberProperty(int, x); + I_PublicMemberProperty(int, y); +END_REFLECTOR +