Moved OpenThreads directly into OpenSceneGraph/trunk rather than being introduced via svn:externals.

This change has been done to make it easier for OpenSceneGraph users to check out the svn via https 
without any conflicts introduced with a http externals.
This commit is contained in:
Robert Osfield
2008-04-01 10:49:53 +00:00
parent 73b87274b0
commit 323ce02f23
51 changed files with 7811 additions and 0 deletions

100
include/OpenThreads/Barrier Normal file
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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//
// Barrier - C++ barrier class
// ~~~~~~~
//
#ifndef _OPENTHREADS_BARRIER_
#define _OPENTHREADS_BARRIER_
#include <OpenThreads/Exports>
namespace OpenThreads {
/**
* @class Barrier
* @brief This class provides an object-oriented thread barrier interface
*
* @warning It is unwise to use the construct "Barrier barrier" in the
* global namespace on sgi's. The object "barrier"
* will confilict with the c-library sproc function "barrier" and
* unpredictable results may occur. You have been warned.
*/
class OPENTHREAD_EXPORT_DIRECTIVE Barrier {
public:
/**
* Constructor
*/
Barrier(int numThreads=0);
/**
* Destructor
*/
virtual ~Barrier();
/**
* Reset the barrier to it's original state.
*/
virtual void reset();
/**
* Block until numThreads threads have entered the barrier.
*/
virtual void block(unsigned int numThreads=0);
/**
* Release the barrier, now.
*/
virtual void release();
/**
* Return the number of threads currently blocked in the barrier,
* Return -1 if error.
*/
virtual int numThreadsCurrentlyBlocked();
void invalidate();
private:
/**
* Private copy constructor, to prevent tampering.
*/
Barrier(const Barrier &/*b*/) {};
/**
* Private copy assignment, to prevent tampering.
*/
Barrier &operator=(const Barrier &/*b*/) {return *(this);};
/**
* Implementation-specific private data.
*/
void *_prvData;
bool _valid;
};
}
#endif // !_OPENTHREADS_BARRIER_

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/* -*-c++-*- OpenThreads - Copyright (C) 1998-2007 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef _OPENTHREADS_BLOCK_
#define _OPENTHREADS_BLOCK_
#include <OpenThreads/Thread>
#include <OpenThreads/Barrier>
#include <OpenThreads/Condition>
#include <OpenThreads/ScopedLock>
namespace OpenThreads {
/** Block is a block that can be used to halt a thread that is waiting another thread to release it.*/
class Block
{
public:
Block():
_released(false) {}
~Block()
{
release();
}
inline bool block()
{
ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if( !_released )
{
return _cond.wait(&_mut)==0;
}
else
{
return true;
}
}
inline bool block(unsigned long timeout)
{
ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if( !_released )
{
return _cond.wait(&_mut, timeout)==0;
}
else
{
return true;
}
}
inline void release()
{
ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if (!_released)
{
_released = true;
_cond.broadcast();
}
}
inline void reset()
{
ScopedLock<OpenThreads::Mutex> mutlock(_mut);
_released = false;
}
inline void set(bool doRelease)
{
if (doRelease!=_released)
{
if (doRelease) release();
else reset();
}
}
protected:
Mutex _mut;
Condition _cond;
bool _released;
private:
Block(const Block&) {}
};
/** BlockCount is a block that can be used to halt a thread that is waiting for a specified number of operations to be completed.*/
class BlockCount
{
public:
BlockCount(unsigned int blockCount):
_blockCount(blockCount),
_currentCount(0) {}
~BlockCount()
{
_blockCount = 0;
release();
}
inline void completed()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if (_currentCount>0)
{
--_currentCount;
if (_currentCount==0)
{
// osg::notify(osg::NOTICE)<<"Released"<<std::endl;
_cond.broadcast();
}
}
}
inline void block()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if (_currentCount)
_cond.wait(&_mut);
}
inline void reset()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if (_currentCount!=_blockCount)
{
if (_blockCount==0) _cond.broadcast();
_currentCount = _blockCount;
}
}
inline void release()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if (_currentCount)
{
_currentCount = 0;
_cond.broadcast();
}
}
inline void setBlockCount(unsigned int blockCount) { _blockCount = blockCount; }
inline unsigned int getBlockCount() const { return _blockCount; }
inline unsigned int getCurrentCount() const { return _currentCount; }
protected:
OpenThreads::Mutex _mut;
OpenThreads::Condition _cond;
unsigned int _blockCount;
unsigned int _currentCount;
private:
BlockCount(const BlockCount&) {}
};
}
#endif

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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//
// Condition - C++ condition class
// ~~~~~~~~~
//
#ifndef _OPENTHREADS_CONDITION_
#define _OPENTHREADS_CONDITION_
#include <OpenThreads/Exports>
#include <OpenThreads/Mutex>
namespace OpenThreads {
/**
* @class Condition
* @brief This class provides an object-oriented thread condition interface.
*/
class OPENTHREAD_EXPORT_DIRECTIVE Condition {
public:
/**
* Constructor
*/
Condition();
/**
* Destructor
*/
virtual ~Condition();
/**
* Wait on a mutex.
*/
virtual int wait(Mutex *mutex);
/**
* Wait on a mutex for a given amount of time (ms)
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
virtual int wait(Mutex *mutex, unsigned long int ms);
/**
* Signal a SINGLE thread to wake if it's waiting.
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
virtual int signal();
/**
* Wake all threads waiting on this condition.
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
virtual int broadcast();
private:
/**
* Private copy constructor, to prevent tampering.
*/
Condition(const Condition &/*c*/) {};
/**
* Private copy assignment, to prevent tampering.
*/
Condition &operator=(const Condition &/*c*/) {return *(this);};
/**
* Implementation-specific data
*/
void *_prvData;
};
}
#endif // !_OPENTHREADS_CONDITION_

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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef _OPENTHREAD_EXPORTS_H_
#define _OPENTHREAD_EXPORTS_H_
#ifndef WIN32
#define OPENTHREAD_EXPORT_DIRECTIVE
#else
#if defined( OT_LIBRARY_STATIC )
#define OPENTHREAD_EXPORT_DIRECTIVE
#elif defined( OPENTHREADS_EXPORTS )
#define OPENTHREAD_EXPORT_DIRECTIVE __declspec(dllexport)
#else
#define OPENTHREAD_EXPORT_DIRECTIVE __declspec(dllimport)
#if 0 // Commented out for now
#ifdef _MSC_VER
#ifdef _DEBUG
#pragma comment(lib ,"OpenThreadsWin32d")
#else
#pragma comment(lib, "OpenThreadsWin32")
#endif
#endif
#endif
#endif
#endif
#endif

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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//
// Mutex - C++ mutex class
// ~~~~~
//
#ifndef _OPENTHREADS_MUTEX_
#define _OPENTHREADS_MUTEX_
#include <OpenThreads/Exports>
namespace OpenThreads {
/**
* @class Mutex
* @brief This class provides an object-oriented thread mutex interface.
*/
class OPENTHREAD_EXPORT_DIRECTIVE Mutex {
friend class Condition;
public:
/**
* Constructor
*/
Mutex();
/**
* Destructor
*/
virtual ~Mutex();
/**
* Lock the mutex
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
virtual int lock();
/**
* Unlock the mutex
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
virtual int unlock();
/**
* Test if mutex can be locked.
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
virtual int trylock();
private:
/**
* Private copy constructor, to prevent tampering.
*/
Mutex(const Mutex &/*m*/) {};
/**
* Private copy assignment, to prevent tampering.
*/
Mutex &operator=(const Mutex &/*m*/) {return *(this);};
/**
* Implementation-specific private data.
*/
void *_prvData;
};
}
#endif // _OPENTHREADS_MUTEX_

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/* -*-c++-*- OpenThreads - Copyright (C) 1998-2007 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef _OPENTHREADS_READWRITEMUTEX_
#define _OPENTHREADS_READWRITEMUTEX_
#include <OpenThreads/Thread>
#include <OpenThreads/ReentrantMutex>
namespace OpenThreads {
class ReadWriteMutex
{
public:
ReadWriteMutex():
_readCount(0) {}
virtual ~ReadWriteMutex() {}
virtual int readLock()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_readCountMutex);
int result = 0;
if (_readCount==0)
{
result = _readWriteMutex.lock();
}
++_readCount;
return result;
}
virtual int readUnlock()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_readCountMutex);
int result = 0;
if (_readCount>0)
{
--_readCount;
if (_readCount==0)
{
result = _readWriteMutex.unlock();
}
}
return result;
}
virtual int writeLock()
{
return _readWriteMutex.lock();
}
virtual int writeUnlock()
{
return _readWriteMutex.unlock();
}
protected:
ReadWriteMutex(const ReadWriteMutex&) {}
ReadWriteMutex& operator = (const ReadWriteMutex&) { return *(this); }
#if 0
ReentrantMutex _readWriteMutex;
ReentrantMutex _readCountMutex;
#else
OpenThreads::Mutex _readWriteMutex;
OpenThreads::Mutex _readCountMutex;
#endif
unsigned int _readCount;
};
class ScopedReadLock
{
public:
ScopedReadLock(ReadWriteMutex& mutex):_mutex(mutex) { _mutex.readLock(); }
~ScopedReadLock() { _mutex.readUnlock(); }
protected:
ReadWriteMutex& _mutex;
};
class ScopedWriteLock
{
public:
ScopedWriteLock(ReadWriteMutex& mutex):_mutex(mutex) { _mutex.writeLock(); }
~ScopedWriteLock() { _mutex.writeUnlock(); }
protected:
ReadWriteMutex& _mutex;
};
}
#endif

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/* -*-c++-*- OpenThreads - Copyright (C) 1998-2007 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef _OPENTHREADS_REENTRANTMUTEX_
#define _OPENTHREADS_REENTRANTMUTEX_
#include <OpenThreads/Thread>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
namespace OpenThreads {
class ReentrantMutex : public OpenThreads::Mutex
{
public:
ReentrantMutex():
_threadHoldingMutex(0),
_lockCount(0) {}
virtual ~ReentrantMutex() {}
virtual int lock()
{
if (_threadHoldingMutex==OpenThreads::Thread::CurrentThread() && _lockCount>0)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
++_lockCount;
return 0;
}
else
{
int result = Mutex::lock();
if (result==0)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
_threadHoldingMutex = OpenThreads::Thread::CurrentThread();
_lockCount = 1;
}
return result;
}
}
virtual int unlock()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
#if 0
if (_threadHoldingMutex==OpenThreads::Thread::CurrentThread() && _lockCount>0)
{
--_lockCount;
if (_lockCount<=0)
{
_threadHoldingMutex = 0;
return Mutex::unlock();
}
}
else
{
osg::notify(osg::NOTICE)<<"Error: ReentrantMutex::unlock() - unlocking from the wrong thread."<<std::endl;
}
#else
if (_lockCount>0)
{
--_lockCount;
if (_lockCount<=0)
{
_threadHoldingMutex = 0;
return Mutex::unlock();
}
}
#endif
return 0;
}
virtual int trylock()
{
if (_threadHoldingMutex==OpenThreads::Thread::CurrentThread() && _lockCount>0)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
++_lockCount;
return 0;
}
else
{
int result = Mutex::trylock();
if (result==0)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lockCountMutex);
_threadHoldingMutex = OpenThreads::Thread::CurrentThread();
_lockCount = 1;
}
return result;
}
}
private:
ReentrantMutex(const ReentrantMutex&):OpenThreads::Mutex() {}
ReentrantMutex& operator =(const ReentrantMutex&) { return *(this); }
OpenThreads::Thread* _threadHoldingMutex;
OpenThreads::Mutex _lockCountMutex;
unsigned int _lockCount;
};
}
#endif

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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//
// ScopedLock and ReverseScopedLock templates
// ~~~~~~~
//
#ifndef _ScopedLock_
#define _ScopedLock_
namespace OpenThreads{
template <class M> class ScopedLock
{
private:
M& m_lock;
ScopedLock(const ScopedLock&); // prevent copy
ScopedLock& operator=(const ScopedLock&); // prevent assign
public:
explicit ScopedLock(M& m):m_lock(m) {m_lock.lock();}
~ScopedLock(){m_lock.unlock();}
};
template <class M> class ReverseScopedLock
{
private:
M& m_lock;
ReverseScopedLock(const ReverseScopedLock&); // prevent copy
ReverseScopedLock& operator=(const ReverseScopedLock&); // prevent assign
public:
explicit ReverseScopedLock(M& m):m_lock(m) {m_lock.unlock();}
~ReverseScopedLock(){m_lock.lock();}
};
}
#endif

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/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//
// Thread - C++ Thread class
// ~~~~~~~~
//
#ifndef _OPENTHREADS_THREAD_
#define _OPENTHREADS_THREAD_
#include <sys/types.h>
#include <OpenThreads/Mutex>
namespace OpenThreads {
/**
* Get the number of processors.
*
* Note, systems where no support exists for querrying the number of processors, 1 is returned.
*
*/
extern OPENTHREAD_EXPORT_DIRECTIVE int GetNumberOfProcessors();
/**
* Set the processor affinity of current thread.
*
* Note, systems where no support exists no affinity will be set, and -1 will be returned.
*
*/
extern OPENTHREAD_EXPORT_DIRECTIVE int SetProcessorAffinityOfCurrentThread(unsigned int cpunum);
/**
* @class Thread
* @brief This class provides an object-oriented thread interface.
*/
class OPENTHREAD_EXPORT_DIRECTIVE Thread {
public:
/**
* Set the concurrency level for a running application. This method
* only has effect if the pthreads thread model is being used, and
* then only when that model is many-to-one (eg. irix).
* in other cases it is ignored. The concurrency level is only a
* *hint* as to the number of execution vehicles to use, the actual
* implementation may do anything it wants. Setting the value
* to 0 returns things to their default state.
*
* @return previous concurrency level, -1 indicates no-op.
*/
static int SetConcurrency(int concurrencyLevel);
/**
* Get the concurrency level for a running application. In this
* case, a return code of 0 means that the application is in default
* mode. A return code of -1 means that the application is incapable
* of setting an arbitrary concurrency, because it is a one-to-one
* execution model (sprocs, linuxThreads)
*/
static int GetConcurrency();
/**
* Enumerated Type for thread priority
*/
enum ThreadPriority {
THREAD_PRIORITY_MAX, /**< The maximum possible priority */
THREAD_PRIORITY_HIGH, /**< A high (but not max) setting */
THREAD_PRIORITY_NOMINAL, /**< An average priority */
THREAD_PRIORITY_LOW, /**< A low (but not min) setting */
THREAD_PRIORITY_MIN, /**< The miniumum possible priority */
THREAD_PRIORITY_DEFAULT /**< Priority scheduling default */
};
/**
* Enumerated Type for thread scheduling policy
*/
enum ThreadPolicy {
THREAD_SCHEDULE_FIFO, /**< First in, First out scheduling */
THREAD_SCHEDULE_ROUND_ROBIN, /**< Round-robin scheduling (LINUX_DEFAULT) */
THREAD_SCHEDULE_TIME_SHARE, /**< Time-share scheduling (IRIX DEFAULT) */
THREAD_SCHEDULE_DEFAULT /**< Default scheduling */
};
/**
* Constructor
*/
Thread();
/**
* Destructor
*/
virtual ~Thread();
/**
* Return a pointer to the current running thread
*/
static Thread *CurrentThread();
/**
* Initialize Threading in a program. This method must be called before
* you can do any threading in a program.
*/
static void Init();
/**
* Yield the processor.
*
* @note This method operates on the calling process. And is
* equivalent to calling sched_yield().
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
static int YieldCurrentThread();
/**
* This method will return the ThreadPriority of the master process.
* (ie, the one calling the thread->start() methods for the first time)
* The method will almost certainly return
* Thread::THREAD_PRIORITY_DEFAULT if
* Init() has not been called.
*
* @return the Thread::ThreadPriority of the master thread.
*/
static ThreadPriority GetMasterPriority() {return s_masterThreadPriority;};
/**
* Get a unique thread id. This id is monotonically increasing.
*
* @return a unique thread identifier
*/
int getThreadId();
/**
* Get the thread's process id. This is the pthread_t or pid_t value
* depending on the threading model being used.
*
* @return thread process id.
*/
size_t getProcessId();
/**
* Start the thread. This method will configure the thread, set
* it's priority, and spawn it.
*
* @note if the stack size specified setStackSize is smaller than the
* smallest allowable stack size, the threads stack size will be set to
* the minimum allowed, and may be retrieved via the getStackSize()
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
int start();
int startThread();
/**
* Test the cancel state of the thread. If the thread has been canceled
* this method will cause the thread to exit now. This method operates
* on the calling thread.
*
* Returns 0 if normal, -1 if called from a thread other that this.
*/
int testCancel();
/**
* Cancel the thread. Equivalent to SIGKILL.
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
virtual int cancel();
/**
* Set the thread's schedule priority. This is a complex method.
* Beware of thread priorities when using a many-to-many kernel
* entity implemenation (such as IRIX pthreads). If one is not carefull
* to manage the thread priorities, a priority inversion deadlock can
* easily occur (Although the OpenThreads::Mutex & OpenThreads::Barrier
* constructs have been designed with this senario in mind). Unless
* you have explicit need to set the schedule pirorites for a given
* task, it is best to leave them alone.
*
* @note some implementations (notably LinuxThreads and IRIX Sprocs)
* only alow you to decrease thread priorities dynamically. Thus,
* a lower priority thread will not allow it's priority to be raised
* on the fly.
*
* @note seting the environment variable OUTPUT_THREADLIB_SCHEDULING_INFO
* will output scheduling information for each thread to stdout.
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
int setSchedulePriority(ThreadPriority priority);
/**
* Get the thread's schedule priority (if able)
*
* @note seting the environment variable OUTPUT_THREADLIB_SCHEDULING_INFO
* will output scheduling information for each thread to stdout.
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
int getSchedulePriority();
/**
* Set the thread's scheduling policy (if able)
*
* @note On some implementations (notably IRIX Sprocs & LinuxThreads)
* The policy may prohibit the use of SCHEDULE_ROUND_ROBIN and
* SCHEDULE_FIFO policies - due to their real-time nature, and
* the danger of deadlocking the machine when used as super-user.
* In such cases, the command is a no-op.
*
* @note seting the environment variable OUTPUT_THREADLIB_SCHEDULING_INFO
* will output scheduling information for each thread to stdout.
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
int setSchedulePolicy(ThreadPolicy policy);
/**
* Get the thread's policy (if able)
*
* @note seting the environment variable OUTPUT_THREADLIB_SCHEDULING_INFO
* will output scheduling information for each thread to stdout.
*
* @return policy if normal, -1 if errno set, errno code otherwise.
*/
int getSchedulePolicy();
/**
* Set the thread's desired stack size (in bytes).
* This method is an attribute of the thread and must be called
* *before* the start() method is invoked.
*
* @note a return code of 13 (EACESS) means that the thread stack
* size can no longer be changed.
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
int setStackSize(size_t size);
/**
* Get the thread's desired stack size.
*
* @return the thread's stack size. 0 indicates that the stack size
* has either not yet been initialized, or not yet been specified by
* the application.
*/
size_t getStackSize();
/**
* Print the thread's scheduling information to stdout.
*/
void printSchedulingInfo();
/**
* Detach the thread from the calling process.
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
int detach();
/**
* Join the calling process with the thread
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
int join();
/**
* Disable thread cancelation altogether. Thread::cancel() has no effect.
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
int setCancelModeDisable();
/**
* Mark the thread to cancel aysncronously on Thread::cancel().
* (May not be available with process-level implementations).
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
int setCancelModeAsynchronous();
/**
* Mark the thread to cancel at the earliest convenience on
* Thread::cancel() (This is the default)
*
* @return 0 if normal, -1 if errno set, errno code otherwise.
*/
int setCancelModeDeferred();
/**
* Query the thread's running status
*
* @return true if running, false if not.
*/
bool isRunning();
/**
* Thread's run method. Must be implemented by derived classes.
* This is where the action happens.
*/
virtual void run() = 0;
/**
* Thread's cancel cleanup routine, called upon cancel(), after the
* cancelation has taken place, but before the thread exits completely.
* This method should be used to repair parts of the thread's data
* that may have been damaged by a pre-mature cancel. No-op by default.
*/
virtual void cancelCleanup() {};
void* getImplementation(){ return _prvData; };
/** Thread's processor affinity method. This binds a thread to a
* processor whenever possible. This call must be made before
* start() or startThread() and has no effect after the thread
* has been running. In the pthreads implementation, this is only
* implemented on sgi, through a pthread extension. On other pthread
* platforms this is ignored. Returns 0 on success, implementation's
* error on failure, or -1 if ignored.
*/
int setProcessorAffinity( unsigned int cpunum );
/** microSleep method, equivilant to the posix usleep(microsec).
* This is not strictly thread API but is used
* so often with threads. It's basically UNIX usleep. Parameter is
* number of microseconds we current thread to sleep. Returns 0 on
* succes, non-zero on failure (UNIX errno or GetLastError() will give
* detailed description.
*/
static int microSleep( unsigned int microsec);
private:
/**
* The Private Actions class is allowed to operate on private data.
*/
friend class ThreadPrivateActions;
/**
* Private copy constructor, to prevent tampering.
*/
Thread(const Thread &/*t*/) {};
/**
* Private copy assignment, to prevent tampering.
*/
Thread &operator=(const Thread &/*t*/) {return *(this);};
/**
* Implementation-specific data
*/
void * _prvData;
/**
* Master thread's priority, set by Thread::Init.
*/
static ThreadPriority s_masterThreadPriority;
/**
* Is initialized flag
*/
static bool s_isInitialized;
};
}
#endif // !_OPENTHREADS_THREAD_

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@@ -0,0 +1,38 @@
/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OPENTHREADS_VERSION
#define OPENTHREADS_VERSION 1
#include <OpenThreads/Exports>
extern "C" {
#define OPENTHREADS_MAJOR_VERSION 2
#define OPENTHREADS_MINOR_VERSION 2
#define OPENTHREADS_PATCH_VERSION 0
#define OPENTHREADS_SOVERSION 9
/** OpenThreadsGetVersion() returns the library version number.
* Numbering convention : OpenThreads-1.0 will return 1.0 from OpenThreadsGetVersion. */
extern OPENTHREAD_EXPORT_DIRECTIVE const char* OpenThreadsGetVersion();
/** The OpenThreadsGetSOVersion() method returns the OpenSceneGraph soversion number. */
extern OPENTHREAD_EXPORT_DIRECTIVE const char* OpenThreadsGetSOVersion();
/** The OpenThreadsGetLibraryName() method returns the library name in human-friendly form. */
extern OPENTHREAD_EXPORT_DIRECTIVE const char* OpenThreadsGetLibraryName();
}
#endif