Moved OpenThreads directly into OpenSceneGraph/trunk rather than being introduced via svn:externals.
This change has been done to make it easier for OpenSceneGraph users to check out the svn via https without any conflicts introduced with a http externals.
This commit is contained in:
177
include/OpenThreads/Block
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177
include/OpenThreads/Block
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/* -*-c++-*- OpenThreads - Copyright (C) 1998-2007 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef _OPENTHREADS_BLOCK_
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#define _OPENTHREADS_BLOCK_
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#include <OpenThreads/Thread>
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#include <OpenThreads/Barrier>
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#include <OpenThreads/Condition>
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#include <OpenThreads/ScopedLock>
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namespace OpenThreads {
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/** Block is a block that can be used to halt a thread that is waiting another thread to release it.*/
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class Block
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{
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public:
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Block():
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_released(false) {}
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~Block()
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{
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release();
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}
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inline bool block()
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{
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ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if( !_released )
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{
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return _cond.wait(&_mut)==0;
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}
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else
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{
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return true;
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}
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}
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inline bool block(unsigned long timeout)
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{
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ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if( !_released )
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{
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return _cond.wait(&_mut, timeout)==0;
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}
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else
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{
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return true;
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}
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}
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inline void release()
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{
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ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (!_released)
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{
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_released = true;
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_cond.broadcast();
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}
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}
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inline void reset()
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{
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ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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_released = false;
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}
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inline void set(bool doRelease)
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{
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if (doRelease!=_released)
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{
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if (doRelease) release();
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else reset();
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}
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}
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protected:
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Mutex _mut;
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Condition _cond;
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bool _released;
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private:
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Block(const Block&) {}
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};
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/** BlockCount is a block that can be used to halt a thread that is waiting for a specified number of operations to be completed.*/
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class BlockCount
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{
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public:
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BlockCount(unsigned int blockCount):
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_blockCount(blockCount),
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_currentCount(0) {}
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~BlockCount()
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{
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_blockCount = 0;
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release();
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}
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inline void completed()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (_currentCount>0)
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{
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--_currentCount;
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if (_currentCount==0)
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{
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// osg::notify(osg::NOTICE)<<"Released"<<std::endl;
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_cond.broadcast();
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}
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}
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}
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inline void block()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (_currentCount)
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_cond.wait(&_mut);
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}
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inline void reset()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (_currentCount!=_blockCount)
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{
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if (_blockCount==0) _cond.broadcast();
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_currentCount = _blockCount;
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}
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}
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inline void release()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (_currentCount)
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{
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_currentCount = 0;
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_cond.broadcast();
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}
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}
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inline void setBlockCount(unsigned int blockCount) { _blockCount = blockCount; }
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inline unsigned int getBlockCount() const { return _blockCount; }
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inline unsigned int getCurrentCount() const { return _currentCount; }
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protected:
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OpenThreads::Mutex _mut;
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OpenThreads::Condition _cond;
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unsigned int _blockCount;
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unsigned int _currentCount;
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private:
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BlockCount(const BlockCount&) {}
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};
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}
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#endif
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