Added CMake support for specifying what OpenGL target and features that the OpenSceneGraph build should use.

Added use of the new Cmake generated #define's for optionally compiling parts of the OpenSceneGraph's OpenGL support for the various OpenGL targets
This commit is contained in:
Robert Osfield
2009-10-23 13:19:57 +00:00
parent 023fb109a3
commit 327b67a305
26 changed files with 174 additions and 32 deletions

View File

@@ -857,6 +857,7 @@ class OSG_EXPORT Drawable : public Object
inline void Drawable::draw(RenderInfo& renderInfo) const
{
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
if (_useDisplayList && !(_supportsVertexBufferObjects && _useVertexBufferObjects && renderInfo.getState()->isVertexBufferObjectSupported()))
{
// get the contextID (user defined ID of 0 upwards) for the
@@ -897,6 +898,7 @@ inline void Drawable::draw(RenderInfo& renderInfo) const
return;
}
#endif
// draw object as nature intended..
if (_drawCallback.valid())