Added CMake support for specifying what OpenGL target and features that the OpenSceneGraph build should use.

Added use of the new Cmake generated #define's for optionally compiling parts of the OpenSceneGraph's OpenGL support for the various OpenGL targets
This commit is contained in:
Robert Osfield
2009-10-23 13:19:57 +00:00
parent 023fb109a3
commit 327b67a305
26 changed files with 174 additions and 32 deletions

View File

@@ -125,6 +125,8 @@ void FragmentProgram::dirtyFragmentProgramObject()
void FragmentProgram::apply(State& state) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
@@ -188,6 +190,9 @@ void FragmentProgram::apply(State& state) const
}
glMatrixMode(GL_MODELVIEW); // restore matrix mode
}
#else
osg::notify(osg::NOTICE)<<"Warning: FragmentProgram::apply(State&) - not supported."<<std::endl;
#endif
}
void FragmentProgram::resizeGLObjectBuffers(unsigned int maxSize)