Added CMake support for specifying what OpenGL target and features that the OpenSceneGraph build should use.
Added use of the new Cmake generated #define's for optionally compiling parts of the OpenSceneGraph's OpenGL support for the various OpenGL targets
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@@ -99,10 +99,9 @@ void Light::setLightNum(int num)
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}
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}
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void Light::captureLightState()
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{
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#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
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glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_AMBIENT, _ambient.ptr() );
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glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_DIFFUSE, _diffuse.ptr() );
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glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPECULAR, _specular.ptr() );
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@@ -113,10 +112,14 @@ void Light::captureLightState()
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glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_CONSTANT_ATTENUATION, &_constant_attenuation );
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glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_LINEAR_ATTENUATION, &_linear_attenuation );
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glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_QUADRATIC_ATTENUATION, &_quadratic_attenuation );
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#else
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osg::notify(osg::NOTICE)<<"Warning: Light::captureLightState() - not supported."<<std::endl;
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#endif
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}
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void Light::apply(State&) const
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{
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#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
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glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_AMBIENT, _ambient.ptr() );
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glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_DIFFUSE, _diffuse.ptr() );
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glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPECULAR, _specular.ptr() );
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@@ -127,4 +130,7 @@ void Light::apply(State&) const
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glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_CONSTANT_ATTENUATION, _constant_attenuation );
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glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_LINEAR_ATTENUATION, _linear_attenuation );
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glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_QUADRATIC_ATTENUATION, _quadratic_attenuation );
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#else
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osg::notify(osg::NOTICE)<<"Warning: Light::apply(State&) - not supported."<<std::endl;
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#endif
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}
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