Added CMake support for specifying what OpenGL target and features that the OpenSceneGraph build should use.
Added use of the new Cmake generated #define's for optionally compiling parts of the OpenSceneGraph's OpenGL support for the various OpenGL targets
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@@ -12,8 +12,10 @@
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*/
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#include <string.h>
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#include <string>
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#include <osg/GL>
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#include <osg/LightModel>
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#include <osg/Notify>
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using namespace osg;
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@@ -48,6 +50,7 @@ LightModel::~LightModel()
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void LightModel::apply(State&) const
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{
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#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT,_ambient.ptr());
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static bool s_separateSpecularSupported = strncmp((const char*)glGetString(GL_VERSION),"1.2",3)>=0;
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@@ -65,5 +68,8 @@ void LightModel::apply(State&) const
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glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,_localViewer);
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glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,_twoSided);
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#else
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osg::notify(osg::NOTICE)<<"Warning: LightModel::apply(State&) - not supported."<<std::endl;
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#endif
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}
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