Added CMake support for specifying what OpenGL target and features that the OpenSceneGraph build should use.

Added use of the new Cmake generated #define's for optionally compiling parts of the OpenSceneGraph's OpenGL support for the various OpenGL targets
This commit is contained in:
Robert Osfield
2009-10-23 13:19:57 +00:00
parent 023fb109a3
commit 327b67a305
26 changed files with 174 additions and 32 deletions

View File

@@ -12,6 +12,7 @@
*/
#include <osg/Material>
#include <osg/BoundsChecking>
#include <osg/Notify>
using namespace osg;
@@ -351,6 +352,7 @@ void Material::setAlpha(Face face,float alpha)
void Material::apply(State&) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
if (_colorMode==OFF)
{
glDisable(GL_COLOR_MATERIAL);
@@ -432,5 +434,7 @@ void Material::apply(State&) const
glMaterialf( GL_FRONT, GL_SHININESS, _shininessFront );
glMaterialf( GL_BACK, GL_SHININESS, _shininessBack );
}
#else
osg::notify(osg::NOTICE)<<"Warning: Material::apply(State&) - not supported."<<std::endl;
#endif
}