Added CMake support for specifying what OpenGL target and features that the OpenSceneGraph build should use.

Added use of the new Cmake generated #define's for optionally compiling parts of the OpenSceneGraph's OpenGL support for the various OpenGL targets
This commit is contained in:
Robert Osfield
2009-10-23 13:19:57 +00:00
parent 023fb109a3
commit 327b67a305
26 changed files with 174 additions and 32 deletions

View File

@@ -12,6 +12,7 @@
*/
#include <osg/GL>
#include <osg/ShadeModel>
#include <osg/Notify>
using namespace osg;
@@ -27,5 +28,9 @@ ShadeModel::~ShadeModel()
void ShadeModel::apply(State&) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
glShadeModel((GLenum)_mode);
#else
osg::notify(osg::NOTICE)<<"Warning: ShadeModel::apply(State&) - not supported."<<std::endl;
#endif
}